andyH Posted April 13, 2010 Share Posted April 13, 2010 Anyone know what the relationship is (if any) between the f stop parameters in the Camera Object Properties -> Multi-Pass Effect and the Mental Ray Renderer -> Camera Effects? When selecting Depth of Field (mental ray) in the Camera Multi-Pass Effect roll out is it overiden by the f-stop value in the Mental Ray Renderer Camera Effects rollout? Any insight would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
erickdt Posted April 13, 2010 Share Posted April 13, 2010 I'm not sure about Mental Ray in particular as I do not use it but in photography in general, a larger aperture (higher F number) will produce a more pronounced DOF effect. E Link to comment Share on other sites More sharing options...
aaronrumple Posted April 13, 2010 Share Posted April 13, 2010 You may want to do your DOF in post with a ZDepth pass. You'll have more control and can get a more pronounced effect. You have to use a very large F stop to get an effect with the camera. Link to comment Share on other sites More sharing options...
erickdt Posted April 13, 2010 Share Posted April 13, 2010 I would second that suggestion. E Link to comment Share on other sites More sharing options...
andyH Posted April 13, 2010 Author Share Posted April 13, 2010 You may want to do your DOF in post with a ZDepth pass. You'll have more control and can get a more pronounced effect. You have to use a very large F stop to get an effect with the camera. OK Sounds like a plan, now I need to go and google ZDepth pass and figure out how to do that I wouldnt mind knowing how the two f-stop paramaters interract tho, so if anyone else has any ideas I would still appreciate some insight. Thanks for the replies so far. Link to comment Share on other sites More sharing options...
aaronrumple Posted April 13, 2010 Share Posted April 13, 2010 OK Sounds like a plan, now I need to go and google ZDepth pass and figure out how to do that I wouldnt mind knowing how the two f-stop paramaters interract tho, so if anyone else has any ideas I would still appreciate some insight. Thanks for the replies so far. From the help file: Multi-Pass DOF: Important. This effect is for the default scanline renderer. The mental ray renderer has its own depth-of-field effect. See Depth of Field Parameter (mental ray Renderer). Link to comment Share on other sites More sharing options...
andyH Posted April 13, 2010 Author Share Posted April 13, 2010 Well the multi-pass dropdown box actualy has a selection for "Depth of Field (mental ray)" so I am pretty sure that the help is a bit missleading there. I am at work so cant check at the moment. Link to comment Share on other sites More sharing options...
aaronrumple Posted April 13, 2010 Share Posted April 13, 2010 I see what you're asking now. The camera setting is applied to a specific camera view. The renderer setting is applied to perspective views (no camera). Link to comment Share on other sites More sharing options...
andyH Posted April 13, 2010 Author Share Posted April 13, 2010 I see what you're asking now. The camera setting is applied to a specific camera view. The renderer setting is applied to perspective views (no camera). Ahh I see, so if rendering a camera view then the f-stop that is configured on the camera applies, and if rendering a perspective view the one in the mr render settings special effects roll-out... Bingo, and thanks for the reply... It does look as though a zdepth pass is the most efficient way to go tho, so I will probably be using that in the future... thanks a lot for clearing that up! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 13, 2010 Share Posted April 13, 2010 I don't use a lot of DOF myself, but I would caution to make sure you are using it appropriatly. It is rare that is is used in arch vix effectively without looking awkward. A good rule to start off might be to only use DOF that could be created by a physical lens. This means you will need to study how DOF actually works with a physical lens to make sure that you are not overdoing it in your scene. Also, DOF/Bokeh from a lens is more sophisticated than simply applying a gausion blur to a Z-Depth pass. I would research plugins that specialize in recreating Blokeh to use in combination with your Z-Depth pass. Link to comment Share on other sites More sharing options...
aaronrumple Posted April 13, 2010 Share Posted April 13, 2010 Also, DOF/Bokeh from a lens is more sophisticated than simply applying a gausion blur to a Z-Depth pass. I would research plugins that specialize in recreating Blokeh to use in combination with your Z-Depth pass. Correct. Photoshop's Lens blur is a much better tool to use. Link to comment Share on other sites More sharing options...
andyH Posted April 13, 2010 Author Share Posted April 13, 2010 (edited) Noted on all of those points chg.. the current project I am working on is actually a product visualization, and i need some dof for the closeup shots to add a bit of realism. So i think a zdepth pass will probably work as the effct will be quite subtle. I will take a look at the Blokeh plugins (whatever Blokeh is!) as it would be good to know how to use dof correctly for arch viz if I need it in the future. I will also take a look at the ps lense blur tool, Thanks for the input everyone. Edited April 13, 2010 by andyH Link to comment Share on other sites More sharing options...
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