doodler Posted January 26, 2003 Share Posted January 26, 2003 Thanks for sharing the info. I will give it a whirl. Link to comment Share on other sites More sharing options...
mzagorski Posted February 3, 2003 Share Posted February 3, 2003 Sanzpoint - do you have the link to that tutorial - it doesnt seem to be working. Thanks Link to comment Share on other sites More sharing options...
dodz00 Posted December 14, 2009 Share Posted December 14, 2009 hi i have so much trouble when it comes to exterior glass material using vray ... well im still a newbie hehe and i want 2 learn as much as i could from u guys! pls. help me, i really appreciate it ! tnx! !!^___^ and about also the fall-off thingie, what's there relation w/ the reflection? .. tnx ! Link to comment Share on other sites More sharing options...
Tommy Burns Posted December 15, 2009 Share Posted December 15, 2009 I'd say that procedure has changed a lot since 2003? Link to comment Share on other sites More sharing options...
abeesuae Posted December 21, 2009 Share Posted December 21, 2009 Hi Hayer. Tnx for your feedback. Indeed one doesn't need fall-off on every project - I've been doing without for years - but lately I've seen some renderings of skyscrapers with really amazing glass. They catch a combination of a color gradient, good environmental reflection and interior walls and ceilings. I am just wondering how to setup a light like that. rgds nisus hai nisus I using vray rendering i need to work with camera in Vray also walkthrough but i cant get that thing i save avi. file but its not going .can give me suggession thnak you Link to comment Share on other sites More sharing options...
hie5 Posted January 4, 2010 Share Posted January 4, 2010 hi all here is a trick I always do when rendring a glass material especiely exterior one. I use standrad material with black ampiant and diffuse and middle tone for the highlight u could use any color for the highlight but I prefer middle gray cuz the color usully com from the sky reflection now for the specular I usullay set it to somthing lik 45 and the shinnes 25 I then set the bump map to 8 with nois map set to 125 this shold giv u a nice curvy reflection now for the reflection I use rytrace materil in the reflection map set to somthing like 50 or 70 . u also need to soround ur sceen with have cylindar and map it picture of city scape and set the RGB multiplyer to somthing like .5 now for the high lights I usually use an omni with only specular enabled and position it close to the glass material this shold giv u a nice gradiant specular . that,s it . another techniq I use is render the glass materila to plain rytrace materil withe default setting and then do another pass withe all lights off and set the glass material to 100% self illumniation and take it to photoshop and do what ever u want up there Thanks for sharing. Appreciate it Link to comment Share on other sites More sharing options...
jenniferm Posted March 20, 2010 Share Posted March 20, 2010 Great post. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now