Jump to content

Generating MaxScript from Objects


ekostegan
 Share

Recommended Posts

I was wondering if there is a method to generate MaxScript (in a manner similar to using the MaxScript Listener tool) from an already created object.

 

For example, if I created an object with a variety of modifiers and other operations, could I extract from that object the script from which it was generated?

 

Unless Max doesn't operate in that fashion.

 

Thanks!

Link to comment
Share on other sites

Thanks Koper.

 

I'm wondering if there's a way to do this after the fact? I suppose it depends on how Max stores information about an object whether it's a series of coordinates or a list of operations.

 

I ask about it being created after the fact as the MacroRecorder window can become cluttered if you're going back and forth to tweak an object.

Link to comment
Share on other sites

You may want to try Plug-O-Matic from Martin Breidt:

Takes any geometric object and converts it to a new object plugin for future use, just like any other standard primitive.

New in 2.0: Speed optimization; Now supports texture coordinates; Objects need not to be converted to EditableMesh before plugin generation; Updated creation tool; generated objects have new mesh data options for

-Eric
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...