reptar Posted April 14, 2010 Share Posted April 14, 2010 Here is my first scene using Vray. Not sure if anyone has any advice for me on making this look more realistic. I'm working on the textures at the moment which is why some objects do not look quite right. The pavement seems to be getting washed out. I'm trying to define the grouting using a bump map, however even with extreme values (bump=400) i'm still arriving back to the same problem. Any ideas most welcome, thanks. Link to comment Share on other sites More sharing options...
reptar Posted April 15, 2010 Author Share Posted April 15, 2010 does anyone have any ideas? Link to comment Share on other sites More sharing options...
ilyass Posted April 15, 2010 Share Posted April 15, 2010 does anyone have any ideas? can you post you render settings? Link to comment Share on other sites More sharing options...
reptar Posted April 15, 2010 Author Share Posted April 15, 2010 here you go, thanks. Link to comment Share on other sites More sharing options...
ilyass Posted April 15, 2010 Share Posted April 15, 2010 (edited) did you try rendering with light cache as the secondary bounces, if no select it as sec bounces and set Subdiv to 1000 to begin with. btw what are u using for lighting?? Edited April 15, 2010 by ilyass Link to comment Share on other sites More sharing options...
reptar Posted April 16, 2010 Author Share Posted April 16, 2010 I havent done this. will give it a go. Thanks. Link to comment Share on other sites More sharing options...
ilyass Posted April 16, 2010 Share Posted April 16, 2010 post results when your done. Link to comment Share on other sites More sharing options...
reptar Posted April 17, 2010 Author Share Posted April 17, 2010 Here is a render using the light cache as a secondary bounce with the sub divisions left at default 1000. Thanks. Link to comment Share on other sites More sharing options...
reptar Posted April 22, 2010 Author Share Posted April 22, 2010 Here is an updated render of my scene using Vray. I have used Vray's HDRI setup and daylight system which i feel have worked pretty well. I still have to fix a few brick textures. Any comments on fixup's to make this sing are more than welcome! Thank-you. Link to comment Share on other sites More sharing options...
Matt McDonald Posted April 22, 2010 Share Posted April 22, 2010 It has certainly come a long way. I'd suggest some work on the roof tiles. They look like a flat image on a plane. Maybe use geometry or displacement. Some reflection in the glass would be nice. As would some signs of life in the area. People, plants, cars. It looks to me a like joints between the sidewalk are a little large. Have you messed around with the camera view? The whole think looks a little like a miniature. It might be a combination of the raised viewpoint and the camera correction. If you are trying to make it look like a miniature I think you need to push it more. Pull the camera back a bit and add some DOF. Link to comment Share on other sites More sharing options...
Tommy L Posted April 22, 2010 Share Posted April 22, 2010 It has certainly come a long way. I'd suggest some work on the roof tiles. They look like a flat image on a plane. Maybe use geometry or displacement. Some reflection in the glass would be nice. As would some signs of life in the area. People, plants, cars. It looks to me a like joints between the sidewalk are a little large. Have you messed around with the camera view? The whole think looks a little like a miniature. It might be a combination of the raised viewpoint and the camera correction. If you are trying to make it look like a miniature I think you need to push it more. Pull the camera back a bit and add some DOF. DOF will make it look more miniature.... Link to comment Share on other sites More sharing options...
Matt McDonald Posted April 22, 2010 Share Posted April 22, 2010 DOF will make it look more miniature.... That was my point. If he wants it to look like a miniature he needed to push it farther. DOF being one of the ways he could push it farther. Link to comment Share on other sites More sharing options...
Tommy L Posted April 23, 2010 Share Posted April 23, 2010 Aha! then that makes sense. Link to comment Share on other sites More sharing options...
reptar Posted May 11, 2010 Author Share Posted May 11, 2010 (edited) Here is an updated render. I've added geometry to the tile and decreased the footpath grouting gaps. The gaps seem to dissapear the further from the camera which is a little annoying. I would really like your feedback to help get this looking better. Thanks everyone. Edited May 11, 2010 by reptar Link to comment Share on other sites More sharing options...
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