Indio Posted April 14, 2010 Share Posted April 14, 2010 hello all. sorry to bother but i am trying to figure this one out. i am currently modeling something for school and i started with a basic box. i converted it to editable poly. and i moved the vertex were i wanted to, but now that i have the basic shape am running into some problem. the object looks too shopy (it has hard edges were i wanted smooth.). can some one pleas tell me how can i make my object smooth but keeping the edges. this is just an example, this is not my real model its just an example of my problem. any comment or any tips i will appreciated and it will help me finish my final project. Link to comment Share on other sites More sharing options...
Indio Posted April 14, 2010 Author Share Posted April 14, 2010 this is my real problem areas Link to comment Share on other sites More sharing options...
Jose Negrete Posted April 14, 2010 Share Posted April 14, 2010 you can use a modifier like turbosmooth... but you need to connect edges to run parallel to the edge you want to keep sharp. Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 14, 2010 Share Posted April 14, 2010 have a look on the Area web site, the tutorial section. There are a bunch of hard surface modeling tutorials, Very informative and easy to follow, a good watch regardless. jhv Link to comment Share on other sites More sharing options...
Indio Posted April 14, 2010 Author Share Posted April 14, 2010 thank you for the quick reply. Justin Hunt - is there a website i should go to? acad-gatsu - sorry i don't understand Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 15, 2010 Share Posted April 15, 2010 http://area.autodesk.com/tutorials?tf=1& Scroll through and find the In-organic modelling tuts jhv Link to comment Share on other sites More sharing options...
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