Blake Middleton Posted June 12, 2002 Share Posted June 12, 2002 Should I model it? (not something I want to do) Or can I use a bump map? Anyone have any good tips on making lap siding? Thanks. [ June 12, 2002, 07:29 AM: Message edited by: Blake Middleton ] Link to comment Share on other sites More sharing options...
nisus Posted June 12, 2002 Share Posted June 12, 2002 Hi Blake, How much detail do you need? How close will you get to it? If very close: model, otherwise map rgds nisus Link to comment Share on other sites More sharing options...
Blake Middleton Posted June 13, 2002 Author Share Posted June 13, 2002 Well, in some places very close. I need it to have good relief. Any tips on modeling? Maybe an extruded spline along the wall? Thanks. Link to comment Share on other sites More sharing options...
quizzy Posted June 13, 2002 Share Posted June 13, 2002 that would be a solution, but dont use curved splines. instead if you need curves make them segmented, and use a smooth modifier (if necessary) to make the segemts look smooth. this all for limiting the polygons... Link to comment Share on other sites More sharing options...
ZepSOFD Posted June 13, 2002 Share Posted June 13, 2002 Blake, Have you tried a gradient ramp in the bump slot yet? tom Link to comment Share on other sites More sharing options...
Erik Lund Posted July 5, 2002 Share Posted July 5, 2002 If you plan on getting real close to your wood siding I would suggest using a lofted profile of your siding then boolean out the holes. I HATE to use booleans but in this situation they work fine. The other advantage to using a Loft in this situation is that you have mapping control in your loft dialog. And if you instance or ref. your loft profile you can easily go back and edit your profile to tweak it to your liking. [ July 05, 2002, 01:12 AM: Message edited by: Erik Lund ] Link to comment Share on other sites More sharing options...
Cesar R Posted July 5, 2002 Share Posted July 5, 2002 I was told by a profesor in college (when I was studing CG as my major) that bump mapping doesn't work at an angle. I haven't tryed to see if is it true, (we were working on maya) anyway, so that i something i keep in mind depending how close I get. Once again, I have never tryed to see it this is true in max Link to comment Share on other sites More sharing options...
John Dollus Posted July 10, 2002 Share Posted July 10, 2002 Bump mapping is an optical illusion to an extent, so viewing at an angle can spoil the effect. If your project is an animation, I would create a vertical section spline shape, loft it around the perimeter and use booleans for openings. It will be geometry heavy and don't forget to collapse the stack once you are happy with it to avoid file problems. If it is for a still, I would use bump mapping and paint it the edge relief in photoshop - much faster. John D Link to comment Share on other sites More sharing options...
Blake Middleton Posted July 11, 2002 Author Share Posted July 11, 2002 Thanks for the tips guys. I will try it out and see what happens. Link to comment Share on other sites More sharing options...
sergio rocha Posted September 23, 2002 Share Posted September 23, 2002 the bump map works real fine but you must think of the detail you want. in a box (normaly when exported in autocad 3ds) you must detach the sides and give them a planar wvm. Link to comment Share on other sites More sharing options...
LivinOnTheEdge Posted May 16, 2003 Share Posted May 16, 2003 Originally posted by Blake Middleton: Should I model it? (not something I want to do) Or can I use a bump map? Anyone have any good tips on making lap siding? Thanks. i made corrugated sheet metal siding once, and my views were from far away. so i modeled it, rendered it, and then turned the images into a map. it looked great! just can't zoom in really close. Link to comment Share on other sites More sharing options...
starr Posted November 14, 2003 Share Posted November 14, 2003 If you have vray, you can make great looking siding, brick, stone, etc by using its displacement map feature. starr Link to comment Share on other sites More sharing options...
Sawyer Posted November 14, 2003 Share Posted November 14, 2003 A trick I have used for siding is a brick map in the defuse & bunp just set the horizontal brick to 1. :ngesmile: Link to comment Share on other sites More sharing options...
rafael_l Posted November 14, 2003 Share Posted November 14, 2003 Hi, Blake here's a picture of a house, which the siding is model for close up in the animation. Take a while to do if you have a complex house. http://www.cgarchitect.com/forum/filepush.asp?file=2-str-2000-320s.jpg Link to comment Share on other sites More sharing options...
DennisB Posted November 15, 2003 Share Posted November 15, 2003 Oops. I thought I read something about using textures for siding, but it appears not so I've pulled the post. Sorry. [ November 15, 2003, 03:29 PM: Message edited by: DennisB ] Link to comment Share on other sites More sharing options...
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