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Tips for creating good looking wood siding?


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  • 3 weeks later...

If you plan on getting real close to your wood siding I would suggest using a lofted profile of your siding then boolean out the holes. I HATE to use booleans but in this situation they work fine. The other advantage to using a Loft in this situation is that you have mapping control in your loft dialog. And if you instance or ref. your loft profile you can easily go back and edit your profile to tweak it to your liking. ;)

 

[ July 05, 2002, 01:12 AM: Message edited by: Erik Lund ]

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I was told by a profesor in college (when I was studing CG as my major) that bump mapping doesn't work at an angle. I haven't tryed to see if is it true, (we were working on maya) anyway, so that i something i keep in mind depending how close I get. Once again, I have never tryed to see it this is true in max

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Bump mapping is an optical illusion to an extent, so viewing at an angle can spoil the effect.

 

If your project is an animation, I would create a vertical section spline shape, loft it around the perimeter and use booleans for openings. It will be geometry heavy and don't forget to collapse the stack once you are happy with it to avoid file problems.

 

If it is for a still, I would use bump mapping and paint it the edge relief in photoshop - much faster.

 

John D

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  • 2 months later...
  • 7 months later...
Originally posted by Blake Middleton:

Should I model it? (not something I want to do) Or can I use a bump map? Anyone have any good tips on making lap siding? Thanks.

i made corrugated sheet metal siding once, and my views were from far away. so i modeled it, rendered it, and then turned the images into a map. it looked great! just can't zoom in really close.
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  • 5 months later...

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