Jump to content

MAX 2011 snaps are completely messed up


nelpiper
 Share

Recommended Posts

Hi guys.

Has anyone of you played with MAX 2011? I've been doing somes tests and I tried to use the snaps but they don't work anymore as they did. For instance, If I have a plane and want to snap it in 3D to a vert on a BOX, it doesn't work properly.

One thing I noticed is that the "use axis center as start snap point" is not there anymore.

Anyone?

Thanks guys.

Link to comment
Share on other sites

  • 2 months later...

I feel like I'm missing something, because I still haven't found that the new snaps have a way of using what was previously the "use axis center as start snap point" option from previous versions.

 

In older versions of Max, my workflow for moving/copying stuff around was similar to this:

1) Select an object (with select and move tool active)

2) Hit 'Spacebar' to lock the selection

3) Pan to the desired location for the object using the middle-mouse button. Most of the time this means that the original, locked selection is no longer visible in the viewport.

4) Left-click to snap the locked selection to the current location of the mouse cursor.

5) Snap to a vertex or mid-point to make fine adjustments to the alignment of the object (if necessary).

 

The thing that really throws me off is that with the new snaps it seems that you have to have the object visible in the viewport at all times in order to move it around. Is this right, or am I missing something obvious?

 

Thanks guys.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...