fabw Posted April 17, 2010 Share Posted April 17, 2010 I have a big problem to set correct reflectivity for different materials I use in my interior like white lacquer on the kitchen locker, floor panels, white wall and so ...what about black colors? Are there any rules to set this reflectivity correct? Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 18, 2010 Share Posted April 18, 2010 what ever looks good is what I go by jhv Link to comment Share on other sites More sharing options...
nelpiper Posted July 11, 2010 Share Posted July 11, 2010 Justin has a point. Conservation of energy helps of course and the right material as well but what your eyes see is not always what the numbers speak for. Always take some real world reference photos and compare your test renders to them. I do it all the time. Good luck. Link to comment Share on other sites More sharing options...
jinsley Posted July 11, 2010 Share Posted July 11, 2010 what ever looks good is what I go by jhv Justin is correct... do what looks right. Spend 5 mins on google or go walk through a showroom and make notes on how the different materials are behaving under different lights. Link to comment Share on other sites More sharing options...
Spacelord Posted July 12, 2010 Share Posted July 12, 2010 If you want to get technical about it you can always use the refractive index chart. http://refractiveindex.info/?group=METALS&material=Aluminium I haven't figure out how to get it to work with A&D shader but I'm sure you can, I use the nk settings in Thea. There must be away to use the IOR value or the BRDF. Link to comment Share on other sites More sharing options...
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