ilyass Posted April 17, 2010 Share Posted April 17, 2010 this is some ive been working on last week. still building some room around it and a garden. i need some lighting advice. render on win7 x64 vray 1.5 sp2 Link to comment Share on other sites More sharing options...
ilyass Posted April 19, 2010 Author Share Posted April 19, 2010 no one has any advice on how to improve the lighting in my scene?? Link to comment Share on other sites More sharing options...
abmitalia Posted April 19, 2010 Share Posted April 19, 2010 ehm - probably because nobody sees something so wrong with it ? or better doesn't know what you mean. So what is your question- fotorealism?, material?, depth? ... . All I see is some strange repetitiv pattern on the walls, some pale strange wooden doors, a nice floor and column pattern with not evident bump and a camera shot taken by a two meter and a half tall guy. Also try with postwork on contrast - otherwise ask what you would like to know more specific. Its anyway a nice render start. RK Link to comment Share on other sites More sharing options...
Tommy L Posted April 19, 2010 Share Posted April 19, 2010 Your lighting is the best part about your render. You need to work on everything else before you re-address the lighting. Composition is your main problem. Take a look at some architectural photography, either online or in a book or in magazines. Pick out some shots you like, then ask yourself why you like them. Apply this critique to your own render here. Link to comment Share on other sites More sharing options...
ilyass Posted April 19, 2010 Author Share Posted April 19, 2010 thanks for the advice guys this house is actually my grandfathers home which was damaged heavely during an earthquake a couple years ago im trying to recreate it out of memory. havent been there in a while. so far i only made the centerplace of the house. i will add some authentik furniture and make it look like some1 is living there. Link to comment Share on other sites More sharing options...
nick2730 Posted April 19, 2010 Share Posted April 19, 2010 There is also nothing interesting going on in the scene. Very basic geometry try challenging yourself and spicing it up add something difficult to model Link to comment Share on other sites More sharing options...
ilyass Posted April 21, 2010 Author Share Posted April 21, 2010 (edited) new render with added furniture changed some objects and materials. i have another problem with this scene, for some reason the scene is rendered in 12 passes wih each pass it calculates 4 prepasses. i havent changed anything, i tried to remove the objects and materials that i added afterwards but with no luck. it still renders 4 x 12 passes in total 48 passes, is this normal?? here is the rendering window. Edited April 21, 2010 by ilyass Link to comment Share on other sites More sharing options...
nick2730 Posted April 21, 2010 Share Posted April 21, 2010 no its not, vray i assume? you probably have it set to that many passes under indirect illumination As far as scene goes, you got a wicked color burn on left wall. My eyes keep getting drawn to the waste open white space. otherwise everything else look decent, still not alot happening add some more geometry some specular highlights on the materials and such to make it more interesting Link to comment Share on other sites More sharing options...
abmitalia Posted April 21, 2010 Share Posted April 21, 2010 Now I start to guess why u asked about lighting - there seams too much of it and too much secondary bounces - because where there is light there is shadow - in your scene it all seams be lightend up. Right - specular highlights are missing - and PLEASE take into account some picture composition book or article - Its hard but I havend found any vertical or horizontal lines - RK Link to comment Share on other sites More sharing options...
ilyass Posted April 21, 2010 Author Share Posted April 21, 2010 new render test added photometric lights, less sec. bounces tryed to add more specular highlights but i dont seem to notice the difference. @ RK what do you mean by "I havend found any vertical or horizontal lines". Link to comment Share on other sites More sharing options...
nick2730 Posted April 21, 2010 Share Posted April 21, 2010 basic scene composition, most of the stuff i have on it is in books so i cant link online, but it takes about forground middle and backround. altho the 3 sight lines, its how the human eye gets drawn to a location to make a piece more interesting and visually appealing. Link to comment Share on other sites More sharing options...
abmitalia Posted April 22, 2010 Share Posted April 22, 2010 right Nick --and more than that it allows the observer to orientate himselfe in the space - so how mentioned get some tutorials or books and just watch some interior fotos in AD or ELLE Decor or where ever. Remember that lines are also created by the human eye ( brain ) by connecting points and objects in a picture so it is not neccesarry to have the walls ore floor lines parallel everytime. - RK Link to comment Share on other sites More sharing options...
ilyass Posted April 22, 2010 Author Share Posted April 22, 2010 i think where your getting at. but this house is actually a real one that exist. its at least 75 years old so dont expect an nice architectural design, so everything you see is real except i did this out of memory and some reference photo's. this is my personal project. Link to comment Share on other sites More sharing options...
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