ABK Posted April 21, 2010 Share Posted April 21, 2010 Hi all, I am attempting to model an organic architectural shape in max. Attached is an image of what I want to achieve modelled using a polymesh and turbosmooth. Ideally, I'd like to model it using a series of arcs that I can 'join' in some way to create the mesh (similar to lofting). Any tips from anyone? Antony Link to comment Share on other sites More sharing options...
amer abidi Posted April 21, 2010 Share Posted April 21, 2010 Ideally, The method you described is the most suitable Draw up your arcs, apply a cross section modifier and join them, and then a surface modifier and your done! You can then move/edit your arcs to modify the shape accordingly. Otherwise, you can use Nurbs. Same concept, but different workflow. Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 21, 2010 Share Posted April 21, 2010 Draw up your arcs, apply a cross section modifier and join them, and then a surface modifier and your done! You can then move/edit your arcs to modify the shape accordingly. Exactly... Link to comment Share on other sites More sharing options...
rmccoy Posted April 21, 2010 Share Posted April 21, 2010 Exactly... How did you get the subdivisions on the main surface? When I try this method I am only getting the subdivisions on the edges. method used: 1. multiple arcs 2. edit spline and attach arcs together 3. cross section modifier 4. surface modifier 5. shell modifier Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 21, 2010 Share Posted April 21, 2010 Add the Edit Poly modifer (or collapse to Editable Poly) and you are home free... Link to comment Share on other sites More sharing options...
rmccoy Posted April 21, 2010 Share Posted April 21, 2010 Thanks! That worked like a charm. Link to comment Share on other sites More sharing options...
ABK Posted April 22, 2010 Author Share Posted April 22, 2010 Great everyone! This is a really nice workflow One last thing... is it possible to extract the curves added by the 'cross section' modifier? these would be very handy for building the structural elements that will be added later. Thanks again Link to comment Share on other sites More sharing options...
amer abidi Posted April 22, 2010 Share Posted April 22, 2010 After you are done editing and are in Edit poly mode, you can select the edges you want, and click on "create shape from edge" and it will extract a duplicate spline for you =) Link to comment Share on other sites More sharing options...
ABK Posted April 23, 2010 Author Share Posted April 23, 2010 Righty. Thanks again. This is some really useful stuff. The only modification i've added to my stack is: 1. put the surface steps down to 0 2. added a 'shell' to the stack 3. turbo smoothed the object This has allowed me to round the 'snapped corners' of the cross section. Other ideas on how to do this are more than welcome. Cheers everyone. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted April 23, 2010 Share Posted April 23, 2010 You can throw an Edit Patch before the shell and go in and tweak the corner handles. I can't find a way yet to make the handles colinear though. Link to comment Share on other sites More sharing options...
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