Jump to content

VrayHDRI problem


reptar
 Share

Recommended Posts

Hi, I have an exterior scene. I am using a daylight system using VraySun and no skylight within the daylight settings.

 

I have a HDRI image which is not working. I have two attached images. One is GI Environment (skylight) override checked, the second image has this option unchecked. Both images are identical in terms of lighting differences. The sky appears black when it should be blue. I am using an irradience map and light cache both multipliers set to 1.0. My antialiasing filter is Catmull-Rom.

 

In the Vray Physical camera view i can see the HDRI image as the background and in the material slot it is set as a spherical environment, overall mult: 1.0, Render mult:1.0, Gamma:2.2.

 

Please let me know if there are any settings which you would like which may further determine why the HDRI image is not working when i render.

 

Thanks

Link to comment
Share on other sites

Will enchancing the intensity of the HDRI cause the HDRI reference to be washed out white or is this where the high dynamic range come in. In material editor the HDRI looks completely white, is this normal? What is a reasonable intensity increase value?

 

Thank-you

Link to comment
Share on other sites

I assume you're using the HDRI in conjunction with a Vray Sun, is that correct? Since the Vray Sun intensity is around 100 times brighter than a typical light you would use with a standard max camera, your Vray Physical camera is exposed for this. You then have to boost the intensity of your HDRI to a level which is comparable to this very bright direct light source, typical values might be around 20-30 depending on the HDRI that you're using.

 

And yes, the HDRI will now look completely over-exposed in the material editor.

Link to comment
Share on other sites

as a quick and dirty set up, I have a dome light with a HDRI texture map (multiplier to 1)

 

a vray sun with the sun intensity set to 0.01 Or 0.015

 

a vray physical camera with...

 

f-stop 5.6 or 4

shutter 1/20 second

Iso: 100

 

that gives fairly sensible results.

 

I like to keep the dome light at multiplier 1 and the sun 1% of the "true" value, that way, you're not messing about for ages balancing fill lights and "normal" multiplier values work quite well.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...