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Moving QTVR


Randy liddil
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Does anyone know if there is a way to do this in 3ds max? To animate a spherical camera on a path while being able to pan around like in a still frame QTVR? This seems like it can be rendered in 3ds max but what about the software that would stitch it all together as well? I don't think VR WORX can do this.

 

 

Here is an example with a Spherical "video camera" with h.264 compression.

 

http://www.vrhotwires.com/rtwspheres/roma2/index.html

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Create a Free camera in your scene,

Go to Utilities>more>Panorama exporter -> Render. Done.

use the Viewert to view it

 

If u want to put that in a web then u need... I don´t know what you need

 

*edited

 

NoteExporting to QTVR format requires that QuickTime® 5 or higher be installed on your system. You can download the latest version from http://www.apple.com/quicktime/download. For QTVR export, you must choose the “Recommended Install” rather than a custom or minimal installation. In particular, your installation must include these components:

  • QuickTime Authoring
  • QuickTime Internet Extras
  • QuickTime Essentials

Edited by DelfoZ
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Why not just export your scene as a .dwf with your camera views setup and then use Design Review to explore the scene in realtime with the navigation wheel?

 

Design Review is free software and the client can download it and just explore the model in realtime and not mess with animations and stuff?

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Why not just export your scene as a .dwf with your camera views setup and then use Design Review to explore the scene in realtime with the navigation wheel?

 

Design Review is free software and the client can download it and just explore the model in realtime and not mess with animations and stuff?

 

Mainly because design review doesn't support vray materials and lights.

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