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help modeling terrain


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hello people i need a little help

 

i imported model of terrain from archicad and it is is very unregular because i need it to be smoother and more regular for using vertexpaint, displace, noise etc.

can anyone help me how to fix this model, u can see it in attached pic or do i have to remodel it in 3dmax and if so does anyone know any method or any tutorial about modeling complex terrain and roads in 3dmax

thnx everyone i appriciate ur help

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Some more details about retopo

In this tutorial it is used for a human head but the principles remain the same even for terrains. It is available in 3DS Max since the first introduction of the graphite tools or through Polyboost.

Mihai

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That actually looks fairly clean in comparison to max's terrain tool! If you want a more regular surface you can create a dense plane (adjust the grid spacing depending on the level of detail you require) then use the Create/Compound/Conform command to mould it to your existing terrain.

 

That worked ok for me last time :)

You get a clean quad mesh

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that Retopois very powerful thing, to bad i dnt have 3d max 2011, im still on 3d max 2009, thanx for ur help and comments, doen exsist any script or something for 3dmax 2009 that can do similar thing like "retopo" ?

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