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How can i create this perforated mesh...? pics inside


vozdra
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hey,

 

new poster here. I'm desperate to know as to how to make this sort of mesh. It scales from smaller openings to larger ones.... im interested in particular in replecating the effects of the mesh seen in the first three pictures. I hope you can help!!

 

Thanks guys

 

1266264405-1erlugar19.jpg

1266265039-dscn4683.jpg

 

1266265011-dscn4685.jpg

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Opacity maps are just like any other map - you can map them in a certain preset way (applied like a plane, a box etc) or specifically unwrap the model so that you can "paint" map onto it. An opacity maps works by defining the opacity of the mesh below it - black = totally invisible, white = totally opaque, with any shade of grey being respectively half-clear-half-opaque. Note, that this does not do any refraction or anything, it's purely altering the opacity of the object.

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sure that could be done with an opacity map but to me, it looks more like a form (and surface) easily derived from script-based computing like rhino + grasshopper, maxscript, and/or maya.

 

if you're interested in the surface architecturally, look into parametric modeling in architecture. If you only want to re-create it for an image, research opacity maps and make the map in photoshop, and put it to your surface.

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  • 2 weeks later...

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