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realigning a model to max grids


Dave Buckley
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i've just imported an inventor model into max and need to realign it to the max grids, it's off axis when i import.

 

however even if i select it and go to local co-ord system it just says 0,0,0 anyway and i can't get it's orientation from the max grids in order to straighten it up in my viewports.

 

any ideas?

 

i need to work out how much it's been rotated by but not sure how?

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ok cheers matt.

 

only problem i'm having with that is that the twisted model consists of about 4000+ different parts, so i've grouped it to help with ease of realigning, now when i ungroup it and try and add xform modifier to everything, it goes mental due to referenced parts etc, completely unmanagemable.

 

i think i'm just going to use it as is, shouldn't be a problem, i'm just a bit anal with things looking neat :)

 

fwiw i'll post a screenshot after applying xform to everything

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I would give Martin Breidt's 3-point Align and Paul Neale's Reset Xform tool. Anytime there are references involved it may be best to make them unique and Reset the Xform.

 

Most of the time when I need to modify something like this I set the Reference Coordinate system to World and Use Transform Coordinate Center. This will place the gizmo at the origin so you can easily rotate around it. That way you can manipulate everything without the need of grouping, etc.

 

-Eric

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