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Update Shader Utilities build (20100508)


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Hi Guys,

 

i have new algorithm of Sample Curve Technoloy. This look at the glossiness + anisotropy Value and set the Sample new. Second i have include "reflective AO" to all TH-Materials. This is for dimming the Reflection for the ambient areas. With Shader Utilities can you added a AO-Shader to all A&D Material in the Scene.

 

Update nach SU Build(20100508)

background_screen_shot.png

 

non optimize

dragon_non_optimize_small.jpg

 

optimize

dragon_optimize_small.jpg

 

look here for 4000x2309 Resolution: http://www.infinity-vision.de/ShaderUtilities/eng/testrendering_dragon.htm

 

have fun!

 

mfg

hot chip

Edited by thorsten hartmann
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so its a one time payment - all updates including releases for future versions of max / mental ray etc?

 

i'm really liking the development of this - it has some great features i've always wanted, especially things like global control of material AO, samples and the material converter - definitely considering a purchase.

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Hi Spacelord,

 

The Dragon Example present all optimizing Features, not only AO-Optimizing Features. New is "Reflective Ambient Occlusion". This is inlcudes in all TH-Materials, and can you added or removed in all A&D Materials with SU-Pro. Reflective AO is for dimming the Reflection at the ambient Areas. I hade some Option little bit exaggerated.

Edited by thorsten hartmann
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