thorsten hartmann Posted May 10, 2010 Share Posted May 10, 2010 (edited) Hi Guys, i have new algorithm of Sample Curve Technoloy. This look at the glossiness + anisotropy Value and set the Sample new. Second i have include "reflective AO" to all TH-Materials. This is for dimming the Reflection for the ambient areas. With Shader Utilities can you added a AO-Shader to all A&D Material in the Scene. Update nach SU Build(20100508) non optimize optimize look here for 4000x2309 Resolution: http://www.infinity-vision.de/ShaderUtilities/eng/testrendering_dragon.htm have fun! mfg hot chip Edited May 10, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted May 12, 2010 Author Share Posted May 12, 2010 (edited) hi Guys, a little important info. Please install at the root Directory of 3dsmax? for example, correct is: c:\3dsmax2011\ incorrect is: c:\3dsmax2011\Shader Utilities\ mfg hot chip Edited May 12, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted May 15, 2010 Author Share Posted May 15, 2010 Hi Guys, i have fixed the th_solid_glass Bug in 3dsmax2011 and can´t find any errors. This Version Build (20100511) work very smooth. have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted May 26, 2010 Author Share Posted May 26, 2010 Hi Guys, it give a new Update. I have fixed, the Solid Glass (now it works *smile*) and i have fixed the mr_raytype_switcher Bug. http://www.infinity-vision.de/ShaderUtilities/eng/index.html mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted June 26, 2010 Author Share Posted June 26, 2010 Hi Guys, at 3dsmax2011 i am missing Bump & Displace Combiner Material. Now i have it included at the newest Version of Shader Utilities Build (20100618). have fun! mfg hot chip Link to comment Share on other sites More sharing options...
Spacelord Posted July 12, 2010 Share Posted July 12, 2010 Thorstern, the ray switcher bug, I've found that the reflection slot doesn't work ? Is this what you have fixed ? cheers Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 12, 2010 Author Share Posted July 12, 2010 Hi Spacelord, no, that was not the error, but thanks you for tell me the bug, is must look. mfg hot chip Link to comment Share on other sites More sharing options...
mattclinch Posted July 12, 2010 Share Posted July 12, 2010 Thorsten, if you purchase Shader Utilities Pro, do you get lifetime upgrades? Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 12, 2010 Author Share Posted July 12, 2010 hi matt, yes shure, the Pro Version is always the newest Version. I work self with this Version, and my Clients too. When i added a feature, or find bug, have my client on the same day the update per E-Mail. Link to comment Share on other sites More sharing options...
mattclinch Posted July 12, 2010 Share Posted July 12, 2010 so its a one time payment - all updates including releases for future versions of max / mental ray etc? i'm really liking the development of this - it has some great features i've always wanted, especially things like global control of material AO, samples and the material converter - definitely considering a purchase. Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 12, 2010 Author Share Posted July 12, 2010 (edited) you have for all update 1 year subscription (all update free). My Scripts & Shaders work in 32 or 64 Bit. Edited July 12, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
Spacelord Posted July 12, 2010 Share Posted July 12, 2010 Thorsten what happened to the detail on the dragons with the AO sample technology ? Its like the bump disappeared. I prefer the one without. cheers Link to comment Share on other sites More sharing options...
thorsten hartmann Posted July 12, 2010 Author Share Posted July 12, 2010 (edited) Hi Spacelord, The Dragon Example present all optimizing Features, not only AO-Optimizing Features. New is "Reflective Ambient Occlusion". This is inlcudes in all TH-Materials, and can you added or removed in all A&D Materials with SU-Pro. Reflective AO is for dimming the Reflection at the ambient Areas. I hade some Option little bit exaggerated. Edited July 12, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
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