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Tea House


EnterR
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This is a student project for a small café/tea house. Comments very welcome and especially ideas how to solve:

 

-CAD-modeled model has perfect joints = coplanar faces when brought to 3dsMax = artifacts in VRay (separating faces would take ages)

 

-Skylighting. For this scene I tried a VRayHDRI skylight, a simple color skylight and a bitmap skylight with up to insane multipliers. In the end the only way I got enough diffuse light was by adding VRay planar lights behind the windows (and the lights render as white rectangles, hiding everything behind them).

 

-VRaySun overburning on the patio. Is this just a exposure matter? The program is unable to load my logarithmic exp ctrl, so I had to use Automatic ctrl.

 

And yeah I know the rust texture is way too small.

Edited by EnterR
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