EnterR Posted May 10, 2010 Share Posted May 10, 2010 (edited) This is a student project for a small café/tea house. Comments very welcome and especially ideas how to solve: -CAD-modeled model has perfect joints = coplanar faces when brought to 3dsMax = artifacts in VRay (separating faces would take ages) -Skylighting. For this scene I tried a VRayHDRI skylight, a simple color skylight and a bitmap skylight with up to insane multipliers. In the end the only way I got enough diffuse light was by adding VRay planar lights behind the windows (and the lights render as white rectangles, hiding everything behind them). -VRaySun overburning on the patio. Is this just a exposure matter? The program is unable to load my logarithmic exp ctrl, so I had to use Automatic ctrl. And yeah I know the rust texture is way too small. Edited May 10, 2010 by EnterR Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted May 10, 2010 Share Posted May 10, 2010 Not bad...other then the "rust", looking pretty good so far. Link to comment Share on other sites More sharing options...
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