mkofmainchester Posted May 12, 2010 Share Posted May 12, 2010 I am trying to mimick the MR compositing equasions from the documentation of 3d Studio Max in Vray: Beauty = diffuse_level * (diffuse_raw + (indirect_raw * ao_raw)) + spec_level * spec_raw + refl_level * refl_raw + refr_level * refr_raw + tran_level * tran_raw + add_result I have run into several issues: - no AO Passes in Vray (at least until SP4a) - no spec_raw /spec_filter pass in Vray - no tranparency passes - I am confused about the add_result part at the end of the equasion The closest approximation of the equasion for Vray I found (on these forums BTW) is : Vray Specular (Add) Vray Background (Add) Vray Self Illumination (Add) GROUP (Add) ___Vray Raw Refraction (Multiply) ___Vray Refraction Filter (Normal) GROUP (Add) ___Vray Raw Reflection (Multiply) ___Vray Reflection Filter (Normal) GROUP (Add) ___Vray Raw Global Illumination (Multiply) ___Vray Diffuse Filter (Normal) Vray Raw Lighting (Multiply) Vray Diffuse Filter (Normal) Is this correct? Can it be doen better? - feedback is appreciated. Also if I'd be grateful if someone could clarify the following questions: RawTotallighting - does it equal to RawLighting+RawGlobalIllumination? There is only one Specular and and Caustics element is there a way to control the Light and color portiopn of these elements separately? What is the practical use of the following passes: MultiMatteElement, MatteShadow, Unclamped colour Illuminance and Sample Rate? Finally, is it possible to obtain Render Elements of the following G-buffer channels: UV Coordinates, Coverage, Sub-pixel weight, Transparency. Thanks for your input in advance. Link to comment Share on other sites More sharing options...
lesgauthy Posted August 3, 2010 Share Posted August 3, 2010 The coverage pass, as far as I can make it work, can be obtained saving the render as an RPL, RLA or EXR format, the same as the other G-Buffer channels, but, the ObjID is not exported correctly in EXR. You can extract these channels using After FX, with 3D Channels extract. Anyway, I prefer having the passes independent in a format like TGA or PNG 48 bit, but, for the coverge I couldn't get it work, I don't know how to save it independently or even for an animated sequence ... Link to comment Share on other sites More sharing options...
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