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Ornament modeling


sefianea
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model one of the half moon shapes and then make a radial array. I'd start with a cylinder, fairly low rez, remove one half and just move the remaining verts in place, weld a few. Then array, collapse to obj and turbosmooth as needed.

 

- Merl

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I had a couple goes with moding the whole by twisting things.

 

Twisting flat things just didn't work. Closest I could get was with a 4x4 but it was bad.

 

So then I tried twisting a cone and then flattening it. That was a pretty good start. But then noticed that the prototype sections are crescent shaped. Getting the outside pinched up again was looking to be annoying. Possible approach might be to make the cone only 2 segment, twist the middle then rotate some of the outer verts and weld to get the form in very low poly. Then maybe the middle edge loop could be chamfered to put a bit more curve in it and a turbo smooth. Or maybe loop insert with flow would handle it, but I think it mightn't.

 

Maybe modelling one crescent and circular arraying would be the better option. Lets you spend more attention on just the one shape. There's a bit of trouble with making things match up, but if you make the copies instances you should be able to move verts around and have them line up close in a pleasantly interactive way. Then make unique and attach and weld.

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thanks guys!. I started with half cylinder, deleted some polygons. After that, I welded and moved some vertices. than, I arrayed the crescent as instance...and I did all these with tips from (peter and MerlyN)

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