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mesh export with material


farrokh
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Dear my friends

I have problem with v-ray mesh exporter. every time I export my meshes I have to do material job separately (collapsing object and saving multi material) is there another way that speed up my work?

 

Thanks

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You should have the "Automatically create proxy" option on when creating a proxy. This will convert the selected geometry into a proxy and retain its material. When you import a proxy, it comes without the material (the VrayMesh file stores only the Mat ID, not the material itself).

 

 

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Hello everyone,

 

I have a similar problem with my vray proxy when I import it. I understand that the vraymesh only stores the material ID.

When I render, I don't see any material. Do I have to reassign a new material to the material ID? Also, If I want to keep using this vraymesh on other scenes, would I have to assign new materials again? Please clarify. Thank you in advance.

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  • 11 months later...

If I have a tree i use a lot I save it in its own max file and also a separate proxy file. That way I can import the proxy to the file I'm working on and xref the material from the max file of the original tree. May be better ways of doing it though.

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If I have a tree i use a lot I save it in its own max file and also a separate proxy file. That way I can import the proxy to the file I'm working on and xref the material from the max file of the original tree. May be better ways of doing it though.

 

I also do this, basically take a model, covert it to a proxy (automatically create proxy), then save the max file with the extension object_Proxy.max. I then merge in the proxy, and the materials are still assigned to the proxy.

I never use the vray proxy from the create panel.

 

Dean

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