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Color shift on rendering


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Make sure you are woking in a linear workflow(monitor gamma 2.2 and 6500k aprox. You can find good more info about this topic here http://www.ronenbekerman.com/linear-workflow-made-simple/ ) in 3ds go to customize>preferences>gamma and lut. And enable the gamma and lut correction. Set gamma to 2.2, also enable "affect color selector" "affect material editor" and finally set 2.2 to "input gamma" bitmap files(leave output to 1.0). Now you may notice the diffence in the ME, use the material preview window and check if you got the color you want.

 

Besides that you have to consider that lighing also affects the colors, so you may want to use a bit darker color.

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