ivanjay Posted May 18, 2010 Share Posted May 18, 2010 I use a lot of Corian and Zodiaq by Dupont with my mental ray 3ds max design renderings. However, if I use a bitmap it tiles and just does not look right. How would you go about creating this material? I am playing with cellular mapping but it just quite isn't working right. Link to comment Share on other sites More sharing options...
aaronrumple Posted May 18, 2010 Share Posted May 18, 2010 Tile 4 images in Photoshop. Use clone tool to repair seams. Offset 50% height and width. Repair any seams with clone tool. Done. Or use something like ImageSynth (http://www.luxology.com/imageSynth/) among others. Link to comment Share on other sites More sharing options...
ivanjay Posted May 18, 2010 Author Share Posted May 18, 2010 Tile 4 images in Photoshop. Use clone tool to repair seams. Offset 50% height and width. Repair any seams with clone tool. Done. Or use something like ImageSynth (http://www.luxology.com/imageSynth/) among others. I was hoping to not use photoshop because that is far from my skills.... Maybe I should check into that imagesynth program. That will remove the seams from textures? Looks pretty cool on their web site. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 18, 2010 Share Posted May 18, 2010 CGTextures has a very similar tileable map here: http://www.cgtextures.com/texview.php?id=9690&PHPSESSID=17a462679ac26c5c403e0ae2a3d37205 Link to comment Share on other sites More sharing options...
-MerlyN- Posted May 18, 2010 Share Posted May 18, 2010 IMO best way to create seamless tileable texturemaps http://www.gfxartist.com/features/tutorials/740 Very easy and no fiddling with clone tool. - merl Link to comment Share on other sites More sharing options...
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