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How would you create this texture?


ivanjay
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I use a lot of Corian and Zodiaq by Dupont with my mental ray 3ds max design renderings.

 

However, if I use a bitmap it tiles and just does not look right.

 

How would you go about creating this material? I am playing with cellular mapping but it just quite isn't working right.

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Tile 4 images in Photoshop. Use clone tool to repair seams. Offset 50% height and width. Repair any seams with clone tool. Done.

 

Or use something like ImageSynth (http://www.luxology.com/imageSynth/) among others.

 

I was hoping to not use photoshop because that is far from my skills.... Maybe I should check into that imagesynth program. That will remove the seams from textures? Looks pretty cool on their web site.

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