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Vray Camera Problem


Reid9965
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I am experiencing a problem, that I am noticing, many folks seem to be experiencing, as I have seen in a few different forums.

 

However, none of the, "supposed" solutions are helping me.

 

The problem is very jittery, shaky renders, while using the Vray camera, in a walk through scenario.

 

Very simple scenario:

 

Within 3DS, create two spheres for a keyframed Vray camera to fly between them.

 

Simple enough, takes seconds to set this up, and I have done this many times

in the past, with no problems, and, without having to change any default settings.

 

But recently, when I do this, my results show the camera, pivoting-jittering, if you will,

on the Z axis, (clockwise, counter clockwise jitters), while continuing straight

through the two spheres.

 

This only happens if I use Vray's camera.

 

If I setup this exact scenario, but render using 3ds standard scanline rendering, and 3ds standard camera, it works perfectly.

 

Any help is greatly appreciated, and please see the example video.

 

Thank you.

 

http://home.comcast.net/~breidmiller/2.mp4

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That should solve the problem. I did this before. worked fine.

Never had this happen but then again I never animate my cameras like that. Have you tried making two dummy objects, attaching one to your camera and one to your target then animating the dummies instead of the camera? That might be a solution to your problems.
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Reid9965,

I posted a thread on this matter here in CGarchitect. The solution for me, was simply to switch to SP4a. I was using SP4 and had the same problem, no possible solution on the web. I hope you can give it a go, and I hope it helps. ;)

 

PS. Heve you experienced a "darkening" or fading of the sequence into black? Happened to me too. Not anymore. :D

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