david.s Posted May 18, 2010 Share Posted May 18, 2010 Hi all I have a max scene with 10 door shaped pieces of geometry. I need to make these items refer to an external file (of one single door) in a similar manner to using xref object. I could apply a substitute modifier to all the doors and refer to external file, but this seems a little inefficient due to extra memory overhead of another modifier! I could just convert all the doors to an xref, but then my external file would have 10 doors in it and that would make modifying the door a proverbial pain in the you know whats Anyone got any ideas? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted May 19, 2010 Share Posted May 19, 2010 Select door. Container from Selection. Close Container and give it a file. Object Replacer (soulburn scripts) Replace selected (other doors) with Container. Link to comment Share on other sites More sharing options...
amer abidi Posted May 19, 2010 Share Posted May 19, 2010 Why not proxy it? Link to comment Share on other sites More sharing options...
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