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cutting a square hole in a cylinder top/cap


chow choppe
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I'm sure there are probably many ways to do this. I did it by first insetting your top polygon, then select the vertices that will make up the edges of your square in turn and use the make planar x and y buttons in your edit poly modifier to straighten them. Go around the square repeating this. You can then scale your square to suit if necessary and extrude.

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I'm sure there are probably many ways to do this. I did it by first insetting your top polygon, then select the vertices that will make up the edges of your square in turn and use the make planar x and y buttons in your edit poly modifier to straighten them. Go around the square repeating this. You can then scale your square to suit if necessary and extrude.

 

 

thanks stefan for the graphic.

I am able to achieve what u said

but i am facing problem with sharp corners. getting them to be too rounded

i am confused hoe to put hard edges to make those square corners sharp

 

thanks

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Ah, I see. You need to chamfer your edges first or add additional edge loops to define how tight you want your corner radii to be. Turbosmooth will always by its nature round the corners, it's just a question of how much. This isn't a bad thing though and means your render will have nicer reflections and pick up highlights on the edges which are more realistic. See attached.

Edit: sorry, I see you already used this method! Don't worry about the vertices being close together after the turbosmooth is applied, this shouldn't be an issue.

Edited by stef.thomas
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stefan thats exactly what i did, but do you see the pinching out of the exterior most vertices along those new edges

i had marked that vertex in my image also. do i need to move them manually to make the outer profile a perfect circle again?

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thanks stefen

finally got what i was trying to make. still have trouble cleaning up those polygons but i think i am almost there

Thanks a lot. will trouble you with more queries soon :-) as i am working on a classical building modelling.

Thanks

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