chow choppe Posted May 19, 2010 Share Posted May 19, 2010 hi guys i am trying to make a square niche recess in a cylinder cap using edit poly however m not able to make it properly. can anyone please help me how to do it. Doing it vice versa is easy( making circularl hile in a square). Thanks Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 I'm sure there are probably many ways to do this. I did it by first insetting your top polygon, then select the vertices that will make up the edges of your square in turn and use the make planar x and y buttons in your edit poly modifier to straighten them. Go around the square repeating this. You can then scale your square to suit if necessary and extrude. Link to comment Share on other sites More sharing options...
chow choppe Posted May 19, 2010 Author Share Posted May 19, 2010 I'm sure there are probably many ways to do this. I did it by first insetting your top polygon, then select the vertices that will make up the edges of your square in turn and use the make planar x and y buttons in your edit poly modifier to straighten them. Go around the square repeating this. You can then scale your square to suit if necessary and extrude. thanks stefan for the graphic. I am able to achieve what u said but i am facing problem with sharp corners. getting them to be too rounded i am confused hoe to put hard edges to make those square corners sharp thanks Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 I'm not sure what you mean, can you post a screenshot? Link to comment Share on other sites More sharing options...
chow choppe Posted May 19, 2010 Author Share Posted May 19, 2010 here it is Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 (edited) Ah, I see. You need to chamfer your edges first or add additional edge loops to define how tight you want your corner radii to be. Turbosmooth will always by its nature round the corners, it's just a question of how much. This isn't a bad thing though and means your render will have nicer reflections and pick up highlights on the edges which are more realistic. See attached. Edit: sorry, I see you already used this method! Don't worry about the vertices being close together after the turbosmooth is applied, this shouldn't be an issue. Edited May 19, 2010 by stef.thomas Link to comment Share on other sites More sharing options...
chow choppe Posted May 19, 2010 Author Share Posted May 19, 2010 stefan thats exactly what i did, but do you see the pinching out of the exterior most vertices along those new edges i had marked that vertex in my image also. do i need to move them manually to make the outer profile a perfect circle again? Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 (edited) I think that's because you used connect and then moved the vertices prior to applying the turbosmooth. If you use chamfer instead then you shouldn't have that problem. Hope that helps! Edited May 19, 2010 by stef.thomas Link to comment Share on other sites More sharing options...
chow choppe Posted May 19, 2010 Author Share Posted May 19, 2010 no i chamfered those corner loop of edges before the turbosmooth see Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 Ok, I see now you're correct. In that case you have to just chamfer the edges inside the recess and not continue the edge loop to the outside of the circle. You can use target weld to clean up your quads before applying turbosmooth. Link to comment Share on other sites More sharing options...
chow choppe Posted May 19, 2010 Author Share Posted May 19, 2010 thanks stefen finally got what i was trying to make. still have trouble cleaning up those polygons but i think i am almost there Thanks a lot. will trouble you with more queries soon :-) as i am working on a classical building modelling. Thanks Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2010 Share Posted May 19, 2010 No problem. I'm learning here too! Link to comment Share on other sites More sharing options...
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