TomD_Arch Posted May 23, 2010 Share Posted May 23, 2010 I was modeling the other day and I went to elevate the inner vertex pieces of a plane and it is the first time I have noticed this problem. The normal pic shows the left-bottom and right-top segments appearing to extrude normally. The constrained pic shows the top-left and bottom right appearing to be constrained and not extruding up. I realize this probably has something to do with the geometry and how Max models a square as actually two triangles. I simply selected via vertex under the edit-poly modifier to the plane. Q. Is there a way to prevent this? Am I missing some setting? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted May 25, 2010 Share Posted May 25, 2010 Three ways come to mind. - select the verts you'd like an edge between and hit "connect". You can do this after the lifting. - there's a way to turn edges. somewhere. i'm sure. ... there it is. works. - create your plane as 1x1, then inset it. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 25, 2010 Share Posted May 25, 2010 to turn an edge ,go into sub-object->edge-> turn This type of things highlight the importance of edge flow, For a better edge flow target welld the adjacent verticies to the corner one. This will keep the quads intact and make cleaner geometry when you add a turbo-smooth modifier. jhv Link to comment Share on other sites More sharing options...
-MerlyN- Posted May 25, 2010 Share Posted May 25, 2010 In edit poly, subobject face mode, edit triangulation. If its supposed to remain a prominent edge though, I'd go with the 1x1 plane, inset and afterwards connect the edges as needed. that way you keep having four sided polygons, with is kinda important for smoothing and stuff. - Merl Link to comment Share on other sites More sharing options...
TomD_Arch Posted May 25, 2010 Author Share Posted May 25, 2010 The 1x1 plane with inset is a beautiful solution! The turn edges is perfect also. Thank you guys. What I appreciate most was the vague descriptions you gave were just enough information that I had to go look them up and read the process...now I have learned something and have expanded my modeling ability rather then just going and blindly following steps someone could have typed and not learned a thing about the process. Link to comment Share on other sites More sharing options...
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