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Poly-edit and corners


TomD_Arch
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I was modeling the other day and I went to elevate the inner vertex pieces of a plane and it is the first time I have noticed this problem. The normal pic shows the left-bottom and right-top segments appearing to extrude normally. The constrained pic shows the top-left and bottom right appearing to be constrained and not extruding up. I realize this probably has something to do with the geometry and how Max models a square as actually two triangles. I simply selected via vertex under the edit-poly modifier to the plane.

 

Q. Is there a way to prevent this? Am I missing some setting?

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to turn an edge ,go into sub-object->edge-> turn

 

This type of things highlight the importance of edge flow, For a better edge flow target welld the adjacent verticies to the corner one. This will keep the quads intact and make cleaner geometry when you add a turbo-smooth modifier.

 

jhv

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In edit poly, subobject face mode, edit triangulation. If its supposed to remain a prominent edge though, I'd go with the 1x1 plane, inset and afterwards connect the edges as needed. that way you keep having four sided polygons, with is kinda important for smoothing and stuff.

 

- Merl

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The 1x1 plane with inset is a beautiful solution! The turn edges is perfect also. Thank you guys.

 

What I appreciate most was the vague descriptions you gave were just enough information that I had to go look them up and read the process...now I have learned something and have expanded my modeling ability rather then just going and blindly following steps someone could have typed and not learned a thing about the process.

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