relief7 Posted May 24, 2010 Share Posted May 24, 2010 CameraMapGemini is a new camera map modifier that makes your 3ds max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that do not rely any longer on having the same resolution and/or image aspect ratio as the rendered output image. Features supports up to 10 individual projections ( = camera & map channel ) within 1 modifier, good for complex projection setupsprojection resolution settings are independent from render resolution, more flexibility for aspect ratios that differ from rendered outputall projections can be toggled on and off individually within the modifierprojection camera names clearly visible in separate scrolling text fieldprojection cameras directly selectable in the modifier panelacts like a WorldSpace Camera Map modifier, takes object and camera transformation into account (this means if an object is moving through the projection it will update every frame), projections will always stay "live" and recalculate on the fly if the camera or the projected object is animated is in fact a regular ObjectSpace modifier, so other modifiers still can go on topmore stable than 3ds max's default Camera Map object space and world space modifiers, no more lost connections to cameras or mapping channel numbers when cloning, no reassignment necessaryworks properly as instanced modifier, many objects can share the same projection setupall parameters exposed and controllable via MAXScript This plugin is freeware. You can download a beta here: http://www.projectgemini.net/CameraMapGemini/ Link to comment Share on other sites More sharing options...
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