plastic Posted September 25, 2002 Share Posted September 25, 2002 please contact me here: plugins@marclorenz.com if you're interested in testing the latest version of my Tree Shop script . one of the following hosts is required: 3dsmax 4.2, 3dsmax 5, Autodesk VIZ4 i added 'automatically turn planes to render view' and 'automatically adept material bitmap aspect ratio' engines, but i'm not sure if the way i implemented it is clear for anyone else than me i'd like some feedback on the interface before releasing it. Link to comment Share on other sites More sharing options...
quizzy Posted September 25, 2002 Share Posted September 25, 2002 I would like to help/test... Link to comment Share on other sites More sharing options...
nisus Posted September 30, 2002 Share Posted September 30, 2002 Me too, unfortunately platform is an issue at the moment. I'll contact you when we got max5. rgds nisus Link to comment Share on other sites More sharing options...
plastic Posted September 30, 2002 Author Share Posted September 30, 2002 thanks to all who contacted me, i have more than enough testers now... feedback is dropping in, i hope to get the final version out in 1-2 weeks, when time allows it... [ September 30, 2002, 04:58 AM: Message edited by: Marc Lorenz ] Link to comment Share on other sites More sharing options...
bigcahunak Posted October 1, 2002 Share Posted October 1, 2002 Hi Mark, Isn't it the version you have for download on your site? Link to comment Share on other sites More sharing options...
plastic Posted October 1, 2002 Author Share Posted October 1, 2002 Originally posted by bigcahunak: Hi Mark, Isn't it the version you have for download on your site?the version on my website is 2.0. whats new: - faceRenderView and useBitmapAspect 'engines'. faceRenderView automatically turns the trees to the renderview, regardless if its a camera or free view. useBitmapAspect changes the proportions of the treeobjects relative to the assigned maps, thats important for people bitmaps. i played around with the speedtree demo, which does both things, i wanted that too, so i scripted it - a new material type for easy plane mapping, which eliminates unwanted shading. - a batch processing tool for changing any material/object parameters of selected/all scene trees. (not in the current beta build) Link to comment Share on other sites More sharing options...
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