skogskalle Posted February 20, 2004 Share Posted February 20, 2004 Hi guys! I know that lightscape can produce very very nice images, but its a real pain to make the models fully lightscape-compatible (like making sure no faces are intersecting and so on) So... How does Vray (and brazil and the others) handle this? Do you still have to think of these things when modeling for these renderers? or can you take a not-so-precise scene and Vray still makes it look good? thanks in advance! /kalle Link to comment Share on other sites More sharing options...
behemoth Posted February 20, 2004 Share Posted February 20, 2004 I'm using vray. There is very little things that you need to do to make it compatible. most of the time, it might be as easy as just switching the renderer. There are of course certain materials implementation that will enhance the final results. Eg. vraymap... which is a replacement for raytrace in materials that is both nicer and faster. Link to comment Share on other sites More sharing options...
PiXeL_MoNKeY Posted February 20, 2004 Share Posted February 20, 2004 Coplanar faces are bad for any renderer...especially raytrace programs as it can generate a noise type pattern as a result of the renderer not knowing which face should be on top. Link to comment Share on other sites More sharing options...
skogskalle Posted February 21, 2004 Author Share Posted February 21, 2004 "Coplanar faces are bad for any renderer..." yup I know, but thats something you allways try to avoid - even if you use the standard scanline renderer... behemoth - cool! Im gonna give Vray a try. I have no money so I cant buy it, but if I understand things correctly you can use their free version in both personal and proffessional work? Do you know if the Vray - free edition is any good? (Of course theyve stripped it down compared to the fullprize one, but do you think its worth learning?) thanks for the replies! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now