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VRay first Ext - Appartments building backside.


kingeldar
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my first try using VRay

instead of radiosity that i definitly don't like concerning exterior scenes!

 

project is cheap/middle range private development to make maximum profit

:)

 

 

 

architect Jean Baptiste Pietri

 

i was chief architect on that project 1 year ago...(all done in 3 month from first meeting with client to final render for administrative building authorisation

 

was a hard work cause that was our first building project, we were just graduate architects...)

 

should be 10/15% built right now... don't work anymore with that architect...

 

building is located in Grasse south of France near mediteranean sea....

 

http://www.cgarchitect.com/vb/attachment.php?attachmentid=37&stc=1

 

Arrgh why does it appear as a link and not an image??????

soory i cant' figure how that works....

 

 

not finished for now (so Work In Progress forum...)

 

will add some plants (3D or RPC or other i don't know for now cause will certainly make a short movie too...if i can stand my computer to render for 2 or 3 days...lol), and RPC peops and car

 

 

 

and maybe a few more modelled details...

 

 

 

(think i was a little hard with settings cause render's been f****** long... but irradiance map at very high = maximum is obviously not a good idea especially with that type of sunlight, it's certainly more usefull for interior or ext/interior scenes...? didn't know... now know a little more...)

 

 

when i say f long i mean 30 hours on a dual mp2200+ LOOOLL

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I like your work :)

only few suggestions:

the sky suggests to me an hour of day that the sun will dissappear soon and sky looks reddish. so in my opininon the shadows look too sharp for such hour of the day.area shadows or softer shadow maps willl look better.

 

another thing is that the tile texture- it repeats so much that gives an unnatural look- if it is a small bitmap, maybe it is better to embed it into a brick map make this brick map into a mix map with noise map... then it can be more variations and then can look more natural :)

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maybe it is better to embed it into a brick map make this brick map into a mix map with noise map... then it can be more variations and then can look more natural
how do i do this? could u link me to a tutorial?

or explain further...

 

thx a lot

 

indeed it's a morning rising sun as sky color on reverse pic will show.... anyway i do agree shadows are too dark

i'll try to handle that....

my bump on redwall don't seem to be visible. i'll have to fix that too...

 

ok i edit da post another vue

still in progress... dealing with light rpoblems my images come very dark from vray... need to psp did a little too much here i think...http://www.cgarchitect.com/vb/attachment.php?attachmentid=50&stc=1

(why do isee the image in my post when i insert it using the tool bar and becomes a link when posted? i don't understand!)

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Things need attention on this image.

 

1. The Wheel on the VW looks like its gonna fall off.

2. The planting looks like cardboard cut outs.

3. The trees in the background in the last image repeat themselves.

4. The building looks like its gonna tip over on the last image. Verticles!

5. And the lighting is a little bland.

 

Overall I think the modelling is excellent and the lighting strenght and shadow strength need some work. I know you have said this is a first Vray render.

 

The reason for the massive render times seems very excessive for a image of this quality. Its either, you have too many faces in your modelling or you have the settings far too high.!

 

 

J

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1. The Wheel on the VW looks like its gonna fall off.

yes and da bmw is driven into ground lol...

The planting looks like cardboard cut outs.

yes rpc demo i guess was just a try. changed with modelled now...

3. The trees in the background in the last image repeat themselves
y i didn't notice that will have to use 2 differentmaps instead of 1....

4. The building looks like its gonna tip over on the last image. Verticles!
lol

5. And the lighting is a little bland.
still working on it (fighting with it...??lol)

you have the settings far too high
much much too high i've reduced to get decent rendering times...

 

startin to understand the way vray works... (only new radiosity before that try....)

thx for all comments... always helps... :)

 

rgrds

WDA

thx
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startin to understand the way vray works

 

thx

 

Yeah, Vray can be amazingly slow sometimes. There are loads of settings to tweek speed. Vray is definatly an overnight renderer for me at the moment which makes it difficult when dealing with dealdlines. The biggest amount of time I've is 9-12 hours renders. I dread the day a have just glass everwhere. lol

 

Nice work though. Moddelling is ace.

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  • 2 months later...

Whoa, 30 hours for an exterior, that is too much! Vray is very fast, and the only thing that can slow it down are complex interiors and too much glossy materials.

First of all, if you rendered a high res image with high or very high preset thats a waste of time and resource. For an exterior, its often enough to use -3 0 at 800x600, and this is for high detail. You can then save the irradiance map and use it at something like 3500x2800, or just render the irradiance map at that res with -6 -2 samples or some other relation depending on the detail.

 

You really have some dark areas which are very unusual, also, the sunlight looks might weird. It seems to me that you are using either an spotlight or a vray area shadow in your direct light. You should always use a direct light when simulating sunlight, and if you want area shadows with vray, youll have to move the direct light faar from the scene because area shadows are cast from one point, so they look like they're cast from a omni or spot instead of a direct light.

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