maurocan Posted March 9, 2004 Share Posted March 9, 2004 here`s the image after deleting every light and using just 1 photometric light in the center of the image and 1 sunlight. parameters: RADIOSITY PROCESSING PARAMETERS Initial Quality: 85 Refine Iterations (all objects): 1 Refine Iterations (selected Objects): 0 RADIOSITY MESHING PARAMETERS Enabled: yes Meshing size: 0.3m LIGHT PAITING Intensity: 500 lux Pressure: 10% RENDERING PARAMETERS Re use Direct Ilumination fron Radiosity solutuon: NO Render direct ilumination: YES Regather Direct Ilumination: NO EXPOSURE CONTROL Logarithmic Exposure Control: Active LOGARITHMIC EXPOSURE CONTROL PARAMETERS Brightness: 50 Contrast: 50 Mid tones: 1 Physical scael: 9000 now, how can i make it more real ??? thanks, mauro. Link to comment Share on other sites More sharing options...
kingeldar Posted March 9, 2004 Share Posted March 9, 2004 COULD U PLEASE STICK TO ONE THREAD!! not 3 threads for only one image!! how can we talk in 3 threads! Link to comment Share on other sites More sharing options...
maurocan Posted March 10, 2004 Author Share Posted March 10, 2004 COULD U PLEASE STICK TO ONE THREAD!! not 3 threads for only one image!! how can we talk in 3 threads! I´m sorry but I´m new here and a I didn´t understand what you mean. Now I will post the answers and images in one thread only, thanks, mauro Link to comment Share on other sites More sharing options...
kingeldar Posted March 10, 2004 Share Posted March 10, 2004 thx a lot so we can discuss and follow what was written before.... Link to comment Share on other sites More sharing options...
STRAT Posted March 10, 2004 Share Posted March 10, 2004 what he means is if you render one certain project, keep it all in one post/thread. dont keep making new one up Link to comment Share on other sites More sharing options...
kingeldar Posted March 10, 2004 Share Posted March 10, 2004 first of all using just 1 photometric light in the center of the image and 1 sunlight. does that sound realistic to you? if you are using radiosity you don't USE ANYMORE FAKIOSITY tips!! Radiosity is about real world scale and real light sources properties it calculates Indirect lights and illumination so u don't have to fake em so Photometric lights Should be placed at their real place (i mean bulbs inside bulbs, sun at sun real place.... so remove that omni keep just the sun or light some lamps! concerning those lamps u could change map on ceilling spots that look like white flat plastic or u turn the lights on or u model a yellow bulb and map what is in scene now with glass so it will look like a spot (turned off) u should reduce indirect bump scal on most of your materials too ceilling and wall in the back right are particulary strange.... the bed looks good with again too much indirect bump scale Hope this will help you Link to comment Share on other sites More sharing options...
maurocan Posted March 10, 2004 Author Share Posted March 10, 2004 first of all does that sound realistic to you? if you are using radiosity you don't USE ANYMORE FAKIOSITY tips!! Radiosity is about real world scale and real light sources properties it calculates Indirect lights and illumination so u don't have to fake em so Photometric lights Should be placed at their real place (i mean bulbs inside bulbs, sun at sun real place.... so remove that omni keep just the sun or light some lamps! concerning those lamps u could change map on ceilling spots that look like white flat plastic or u turn the lights on or u model a yellow bulb and map what is in scene now with glass so it will look like a spot (turned off) u should reduce indirect bump scal on most of your materials too ceilling and wall in the back right are particulary strange.... the bed looks good with again too much indirect bump scale Hope this will help you thanks y will make the changes and post the image! Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 11, 2004 Share Posted March 11, 2004 In addition to the other comments, try changing your shadows from raytrace to shadow map. Then in the shadow map parms, adjust the sample range to about 8, bias to 0, and size to 1000. This should help with a softer feel to the shadows. Afterall, the sun is coming through a window, right? Also, the mirror is throwing things off a little. Why is there black reflecting back in the mirror? A background would help out. The mapping of the wood looks odd. Is it set for box or something else. It just looks too linear. The last thing, turn the filtering to about 5 or so. This will help smooth things out a tad. It will help with your indirect light bump problem that you have going on. In case you don't know about this, just click the standard button on the material and choose radiosity overrinde, or in max, advanced lighting override. Good Luck! Link to comment Share on other sites More sharing options...
desgnr Posted March 11, 2004 Share Posted March 11, 2004 How did you do the painting on the wall ? here`s the image after deleting every light and using just 1 photometric light in the center of the image and 1 sunlight. parameters: RADIOSITY PROCESSING PARAMETERS Initial Quality: 85 Refine Iterations (all objects): 1 Refine Iterations (selected Objects): 0 RADIOSITY MESHING PARAMETERS Enabled: yes Meshing size: 0.3m LIGHT PAITING Intensity: 500 lux Pressure: 10% RENDERING PARAMETERS Re use Direct Ilumination fron Radiosity solutuon: NO Render direct ilumination: YES Regather Direct Ilumination: NO EXPOSURE CONTROL Logarithmic Exposure Control: Active LOGARITHMIC EXPOSURE CONTROL PARAMETERS Brightness: 50 Contrast: 50 Mid tones: 1 Physical scael: 9000 now, how can i make it more real ??? thanks, mauro. Link to comment Share on other sites More sharing options...
maurocan Posted March 11, 2004 Author Share Posted March 11, 2004 The last thing, turn the filtering to about 5 or so. where can i find this option (filtering), it isn´t in the lighting overrides. Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 11, 2004 Share Posted March 11, 2004 It is located in the radiosity panel, below refine iterations. Link to comment Share on other sites More sharing options...
Fran Posted March 11, 2004 Share Posted March 11, 2004 now, how can i make it more real ??? thanks, mauro. Hi Mauro, If you are going to use 85% initial quality, you really should use regathering. If you use an IQ of 95% and 20 refines, you will have a better render that requires filtering of 3 or less. Filtering of higher than 3 will flatten the image details. - As suggested previously, reduce the indirect bump scale to 50% or less. - Supersample your mirror material to get rid of the jaggies. - The pendant lampshades appear illuminated, but aren't giving off any light. - Set the physical scale in Log Exp to the default value of 1500 and see what that looks like. - Also mentioned previously, I think, put lights in the fixtures if you want artificial lighting too. That is what radiosity is for. - Maybe you could try a different UV mapping orientation for your wood surfaces - horizontal rather than vertical. Link to comment Share on other sites More sharing options...
kingeldar Posted March 11, 2004 Share Posted March 11, 2004 and go checking fran's site so u'll see the wonders radiosity can give u... fran ur gallery impressed me a lot!! Link to comment Share on other sites More sharing options...
maurocan Posted March 11, 2004 Author Share Posted March 11, 2004 i've been making use of your advice and here are the results, always open for more corrections thanks again mauro Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 11, 2004 Share Posted March 11, 2004 Adjust the reflectivness in the wood. It is too precise and too strong. What color are the walls, white? It seems like there is a little too much reflectance scale on your wood material. When looking at the window, it looks like it needs some kind of blinds or shading. Pick another background image. For the window, there should be a reflection of some kind. The tube that is suspending the lights from is too bright. Maybe adjust the rgb color of the material in the diffuse slot. Go down to output and change it from 1.0 to a lower value. One last thing, on the third image, the fixtures are lite, except for the one closest to the top of the image. Good luck. Link to comment Share on other sites More sharing options...
kingeldar Posted March 13, 2004 Share Posted March 13, 2004 a last thing u might use a sky as bacground or a pic from a city sumetin that would give some depth of field thru window cause for now it looks a little like blue panels.... (or try to model slabs (like if ther was a balcony on floor up so window would get some reflections on the darken part...) well try something so we can figure it's a window opening on outside Link to comment Share on other sites More sharing options...
giraffe Posted March 15, 2004 Share Posted March 15, 2004 hi IMO, on the 3rd image, it would look better if you cancel or turn down the self illumination for the objects appearing on the left bootom corner. Link to comment Share on other sites More sharing options...
maurocan Posted March 16, 2004 Author Share Posted March 16, 2004 here's my bedroom. i've modified the things you've all told me. how can i make it look more real??? i see it quite soft. what you think?? mauro Link to comment Share on other sites More sharing options...
mallku Posted March 17, 2004 Share Posted March 17, 2004 this room is quite cool guy i really like your scene... i cant give u an advice cuz im a newby in 3ds and radiosity... but it loocks realy cool.... Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 17, 2004 Share Posted March 17, 2004 It looks a lot better than before. One question, what is up with the glass at the foot of the bed? The only thing I would try to work on is the brightness of the room at the back. Other than that, well done. Fran might have some good suggestions. She knows how to make great things better. Link to comment Share on other sites More sharing options...
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