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electric wires


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yeah, just make the line renderable but if you want it to be a real 3d model,


1. create a line with a number of vertexes on it and make it not streatch by move some vertexes in any x/y/z directions. copy the line (by segment/spline sub object), may be 2 -3 time and adjust their vertexes again (make it seam less).


2. make renderable and give the thickness and segment = about 12 and copy those 3 to be 6, 9 and.....


3. convert to poly and use noise modifier


4. use optimize modifier on the line


these lines will look OK if you don't move the camera too closed to them.

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