Jump to content

Waterfront Condo Exterior - From Water


Ken Walton
 Share

Recommended Posts

Its pretty good, overall. I think the water is good. If you can improve it great, but as is it didn't look weird to me. The palm and bush are too saturated, so just making them a little transparent would help, or de-saturate. The one BIG problem I have is with the cropping. The frame hit the roof and cuts off the corner. I would rather see less water and more sky. Also, the windows could get darker at the bottom, give the building some weight.

Link to comment
Share on other sites

yeah, water aint too bad. altho maybe i'd slightly scale the map size down a bit, lower the bump map settings and up the AA a bit. nothing too drastic tho.

 

the whole image is pleasing, but the lighting is very flat. how about a spot of gi or faked gi even?

Link to comment
Share on other sites

hi

assuming your in max/viz

i'd decrease the bump mapping on the water a tad the scene looks nice and balmy there (here it is chucking it down with rain)

another thing you may want to consider is adding a layer of grime slime to to walls at the water surface level using a blend material with a suitable dirt mask so as to show the water lapping up the wall ditto the jetties

they are awful clean (if boats tie up here you'll need to addd in the the boat type entourage (chandlery?)

it's nice

when can i buy one

Link to comment
Share on other sites

EBII - I'll try your cropping suggestion on the next shot. Good idea. I can adjust the plants in PS afterwards since all the foliage is done after the render anyway. As far as the windows go, would you make this adjustment in PS or is there a way to do it at the render level?

 

Strat - Thanks for the comments. How would you suggest tweaking the AA. The water is a standard Max material with a Raytrace reflect map. I've got the Max Star Supersampler on, but the antialiaser is off. Will turning it on produce dramatically better results, or should I try a different Supersampler? As far as the GI goes, there's none in the scene if you couldn't tell already. I used the "ring" technique with standard materials and lights and the scanline renderer. Implementing and seeing changes isn't that big of a deal, cuz the render time is only 2 min 55 sec. How would you suggest adding the effect you're speaking of with my current scene setup? Any advice would be greatly appreciated...

 

Dibbers - Thanks for commenting on my image. Since the "water" is just that clear raytraced mat applied over my background image, how could I darken it? Reflection color filter?

 

3DP - Great idea about the water stains on the bulkheads and pier supports. I'll implement that and the mooring hardware into my next render. I'd LOOOOVE for you to buy one - I can get you some sweet pre-development pricing right now if you want! And I can get some sweet commission (I work for the developer :) )

 

Again everyone, thanks for the input. I hope to get more feedback as helpful as what's been said so far.

 

Respectfully,

 

Ken Walton

Link to comment
Share on other sites

You are on the right track. I don't know how you darkened the lower glass, but it helps, as I see things. Something else to think about--the interface between the building and the ground. This is always a difficult issue. Most of my work is urban structures, so there's just pavement. How should this building relate to the ground? Right now it looks like the building fell from the sky and just happened to land in this nice spot. That is as much about the design as your portrail of it, but its still an issue.

Link to comment
Share on other sites

...Something else to think about--the interface between the building and the ground. This is always a difficult issue. Most of my work is urban structures, so there's just pavement. How should this building relate to the ground? Right now it looks like the building fell from the sky and just happened to land in this nice spot. That is as much about the design as your portrail of it, but its still an issue.

 

Would adding a slight "grass line" around the bottom of the slab help this issue? That might break up the distinct edge, but I'm not sure I understand what I might be able to do if you mean more than that. Please advise...

 

Also, I darkened all of the windows a little bit by decreasing the transparency of the glass. I just exaggerated the effect on the lower ones by using a brightness/contrast adj. layer with those windows "color selected".

Link to comment
Share on other sites

Would adding a slight "grass line" around the bottom of the slab help this issue?.

 

I don't know. I'm not sure how I would handle it where it my project. Plant bushes? Perhaps the better approach is an actual lanscape design, some pathways, organized planting, something like that. I think the other point on that is the thickness of the base at the ground--it looks awfully chunky.

 

I was hoping some other people would have some suggestion.

Link to comment
Share on other sites

I don't know. I'm not sure how I would handle it where it my project. Plant bushes? Perhaps the better approach is an actual lanscape design, some pathways, organized planting, something like that. I think the other point on that is the thickness of the base at the ground--it looks awfully chunky.

 

I was hoping some other people would have some suggestion.

 

 

The crappy thing about these condos is that the landscaping on the back will be practically null and void. There is definitely NO ROOM for any type of sidewalk between the back of the building and the surrounding deck. The building lines are appx. 10' from the start of the decking and that 10' is actually a pretty steep incline. (Although not shown, the buildings will be roughly 11' higher than the water surface. As far as the chunkiness of the slab - on one of the four buildings on this site the top of the slab will be exposed almost 2'. Now that I think about it, if I were to put the incline in and the real slab heights, I may be able to add some plants around the base of this thing. What's the best method for creating that type of sloped terrain?

Link to comment
Share on other sites

what do u have on the outside left of image?

cause i think adding a few sky around the palmtree

back up the camera

so the buildng will be a little slower nd the visual block created by association of building and palm won't seem to try to go away from your image....

even if it's not possible

u could get the camera closer to eye vision

so

it would partially solve ur grass problem

and i guess the building would look btter

imo

 

the last thing is the reflection in the water

when i look the water i see let's say a 2 inch swell with very few wind

but when i watch the reflection it seems swell is still at 1 inch but wind is x2

some shiny water light reflection on the wall n pillar of the embarkments would be nice too

 

hope this will help

Link to comment
Share on other sites

What's the best method for creating that type of sloped terrain?

Without seeing the model, I would just shapemerge a line roughly in the shape of the building footprint to the object that is the ground plane, then select the resulting vertices and pull them up the 11' feet. That will give you a pretty severe slope. Seeing how you created the model would help in an explanation.

 

If you are not too worried about the realworld conditions, I think the easiest solution to the problem of the building sitting on the site would be to sink it in the ground 6 or 8 inches so the slab isn't as thick. Then maybe add your grass line around the slab.

 

-Chad

Link to comment
Share on other sites

It's looking great, but I would maybe add some tie out hook for the boats on the docks. And then shift the sun a bit to get some more interest in the shadows on the building??? To get those thin columns casting across if it can???

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...