radioVOY Posted March 18, 2004 Share Posted March 18, 2004 please someone have a good tutorial to simulate the displacement material of v-ray but working with brazil or the scanline rendere of max. Link to comment Share on other sites More sharing options...
kunstraum.tv Posted March 19, 2004 Share Posted March 19, 2004 with scanline you need a very dense grid to get results which are okay. it´s not to compare to vray. and brazil will have a good displacement feature in 2.0, but not now. the displacement of vray is actually the best and fastest on the market (except renderman, which is nearly equal ;-) ) the only displacement under max which has a change compared to vray is mental ray. when you want to copy the vray displacement, you to build the mesh ;-) Link to comment Share on other sites More sharing options...
radioVOY Posted March 20, 2004 Author Share Posted March 20, 2004 thanks for the reply. Link to comment Share on other sites More sharing options...
William Alexander Posted March 20, 2004 Share Posted March 20, 2004 radioVOY, very dense grid to get results which are okay Just to add a little more... for example for displacing a rectangle, the best results will happen from dividing the plane into squares at the object creation level. A sqaure polygon will smooth and optimize well. As good as Mental Rays, which is very good, however it will take longer to render with the scaline in max. WDA Link to comment Share on other sites More sharing options...
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