sonny Posted March 22, 2004 Share Posted March 22, 2004 how do you guys map a curvilinear kerb on the street with the b&w pattern? Link to comment Share on other sites More sharing options...
dwright Posted March 22, 2004 Share Posted March 22, 2004 Most of the times, I use a common straight planar map; however I am not 100% sure if I understood your question. cheers, David Link to comment Share on other sites More sharing options...
sonny Posted March 22, 2004 Author Share Posted March 22, 2004 planar does not follow the direction of the curvilinear street kerb neither the cubic mapping. In 3dmax, when ticking the generate mapping coordinate when creating an object, the map follows the direction of the geometry being created. is there such a thing like in lw? Link to comment Share on other sites More sharing options...
IC Posted March 22, 2004 Share Posted March 22, 2004 You'll have to use a UV map or a Planar map painted over a screen grab of your object. Link to comment Share on other sites More sharing options...
dwright Posted March 23, 2004 Share Posted March 23, 2004 yup UV map only, that is the only way, other than painting on a flat planar map.... well technically there is is a way of modeling your object straight, for then map and then deform/morph into the requested shape... that will be another way.... Link to comment Share on other sites More sharing options...
sonny Posted March 23, 2004 Author Share Posted March 23, 2004 thanks to all of you guys!!! Link to comment Share on other sites More sharing options...
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