wsneto Posted March 22, 2004 Share Posted March 22, 2004 hi folks Please c&c I'm using viz 4.2 radiosity. thanx. Link to comment Share on other sites More sharing options...
salf Posted March 22, 2004 Share Posted March 22, 2004 you need "soft shadows", specially on the 2 chairs on the left. Link to comment Share on other sites More sharing options...
jucaro Posted March 22, 2004 Share Posted March 22, 2004 Looking good. Your image needs some contrast though and some warmth, considering the kind of atmosphere its trying to imply. The wicker furniture needs volume and seems to be floating. Some shadows would help put it on the ground perhaps The walls outside the balcony are casting some reflections, or is that the intended material?. More refinements needed, composition and render engine-wise Link to comment Share on other sites More sharing options...
kingeldar Posted March 22, 2004 Share Posted March 22, 2004 i agree with both said above and i'll add i think u should rescale bitmap of the foreground sit cause it's oversized and maybe add some bump to it and move the cushion to the edge so we won't see anymore that black line should map another material to the sofa (or tweak current) somehting with a bump like fabric or something reflective like leather cause now it looks strange with that very dark shadows shouldn't u have something on the ground concerning windows? is it really like this? with absolutely no limit between inside ext to prevent for exemple rain from coming in? maybe add a bump map to the exterior ceilling to look more realistic... noone would pay the worker to spent time making a nice flat polished stucco in such a place.... the window material is a bit too bright too imo (or add some reflections if u want it so bright like ppolished or brushed metal if it's paint it shouldn't be so bright without casting any reflection...) what is the black think (grid?) on the back right behind table on terrace? hope i could help that image will look really good with a few tweaking post the final one when finished Link to comment Share on other sites More sharing options...
Victor Erthal Posted March 22, 2004 Share Posted March 22, 2004 Hey Wilson! blz? I agree with Stephane, and i wold also check the size of your chairs. Something semms out of scale, or the chairs in the foreground or the chairs aroud the table. The floor coud have some bump too, and a specular level map. The glass on the right is too blue, try to desaturate it. (just my two cents) Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 22, 2004 Share Posted March 22, 2004 In addition to the comments posted, I think you should turn the contrast up and the brightness down. It looks like you need your meshing set lower too. There is not enough depth to the image. This could be a filtering problem. What is your filtering set on? Set your filtering to like 3 or 4. One last thing, is there reflection on your wall at the far end of the porch? I don't think the reflection would be that strong. Turn it down a bit. Good Luck!! Link to comment Share on other sites More sharing options...
wsneto Posted March 22, 2004 Author Share Posted March 22, 2004 you need "soft shadows", specially on the 2 chairs on the left. How do I get this effect? Link to comment Share on other sites More sharing options...
wsneto Posted March 22, 2004 Author Share Posted March 22, 2004 what is the black think (grid?) on the back right behind table on terrace? It's a place to make barbecue, it's very common here in Brazil to have it at appartment's balcony. Link to comment Share on other sites More sharing options...
Sawyer Posted March 22, 2004 Share Posted March 22, 2004 I think you have a good start. Needs much more stuff set the table, magazines, reading table, nobby rug, potted plant. Threashold on the sliding door and maybe rethink your lighting so it creates more "light" space. The diffuse shadows are kind of washing out the image. Link to comment Share on other sites More sharing options...
wsneto Posted March 22, 2004 Author Share Posted March 22, 2004 Hey guys Thanks for your comments and critiques. Those ones that I knew how to do, I did. there goes an updated version. comments and critiques still welcome. Link to comment Share on other sites More sharing options...
wsneto Posted March 23, 2004 Author Share Posted March 23, 2004 There comes another still, with regathering. It's my first one, so it's a little bit granulated. Rendering time: 4 hours, AMD athlon 2.6 1gb ram - 900x600 pixels. Link to comment Share on other sites More sharing options...
kingeldar Posted March 23, 2004 Share Posted March 23, 2004 startin' to look nice :! but u still have a strange light artedact in the top corner of the room maybe refine more or regather more.... and u should reduce a little more the map of the forground sittings imo and maybe fast fake some highlights with photoshop on ur metalli objects.... & it will be very nice image Link to comment Share on other sites More sharing options...
Victor Erthal Posted March 23, 2004 Share Posted March 23, 2004 Fala Wilson! Gettin good... Still theres something very distractive on you image. The railing (corrimão) is very reflective, and it is dificult to understand it in the image, try to tone down a bit the reflection and/ or use an image as reflection map (and blur the image on photoshop) The table glass is too simple, try this: ad an "edit mesh" modifier and set upper and lower faces with id 1 and the side faces with id 2. After that, go to material editor and create a muli/sub material where the material in slot 1 is the glass with raytrace reflection in 70% and opacity arround 60. The second slot material will be a double sided material where the outer is a very dark and saturated green with hi specular shine and the inner is almost equal to the outer but a little more blue, clear en less saturated. That will give you a more realistic glass look to your table, Like tempered glass. BTW the railing glass is still a lot blue, try to give less saturation and mor green to it. Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 23, 2004 Share Posted March 23, 2004 Good eye Victor. In the regathering image, the plane that you have the image mapped to on the wall is showing up. Try to fix that if you can. For regathering, set rays to about 128 or higher and radius to about 10 or higher. This will help with the grainyness of the image. Do me a favor, post the settings that you are using (ex. filtering, refinments, solution quality, etc.) If you have questions about how to do something, ask us. Your countertop is very grainy too. This could be the settings for regathering, but I think it is the indirect bump mapping of the counter material. The green wall, imo, should have a little more color bleed on to the floor and ceiling, not too much more. It looks like there is a light leak problem happening on the ceiling of the balcony, towards the edge. This can be fixed by more refinments. Good luck. Re-post when done. Link to comment Share on other sites More sharing options...
wsneto Posted March 25, 2004 Author Share Posted March 25, 2004 Hi folks, I tried to redo the image according to your comments/suggestions. I'm still opened for more. Thanks so far. Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 25, 2004 Share Posted March 25, 2004 Looking good. You still have a light leak problem. Looks like a light leak in the living room too. The image map for the frame of the sliding door needs to be scaled down. The material on the couch and chairs inside have an indirect bump map problem. Turn it down some. The image on the wall on the porch still has a lip to it. Maybe use PS to do some post processing to fix that. Good job on the image. Make sure to look at the first one you posted and the latest one. It is a night and day difference. Congrats. Link to comment Share on other sites More sharing options...
wsneto Posted March 25, 2004 Author Share Posted March 25, 2004 The material on the couch and chairs inside have an indirect bump map problem. How can I fix it? always that I use bump maps and radiosity together I got this problem. As you asked, there goes my settings: Initial quality - 85% refine iterations (all) - 20 filtering - 2 brightness - 55 contrast - 100 mid -1 physical - 95000 daylight - checked exterior - checked global subdivision - 0,30 regather direct ilumination rays per sample - 180 filter radius - 12 Thanks Link to comment Share on other sites More sharing options...
Fran Posted March 25, 2004 Share Posted March 25, 2004 Hi Wilson, For the bump mapping, apply a Radiosity Override material on top of your Standard one and reduce Indirect Bump Scale until it looks right to you. Be sure to "Keep old material as sub-material" when prompted. There is no need to re-run your solution to see the effects of the override. You can use the Region render option and window around that area for testing. I wouldn't use regather for the tests. You should be able to tweak that fabric in a few minutes. Link to comment Share on other sites More sharing options...
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