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Local environment maps


ch83575
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I think i have biten off more than I can chew... I decied to do my current project in Max instead of my native Maya. I have run into many issues, but one is driving me nuts right now. Environment maps! I know you can apply a map to your "envrionment" but I want to apply a sky map to the reflections of my building facade (kinda an opaque mirror glass thing) but not have any environment reflections on a cool glass atrium (using MR glass material). In maya i would apply the sky map the the "reflection color" of any material i felt like and away I would go, but i cant find any equivelent in max. MR supplies an environmnent node, but if it is used no ray traced reflections are calculated, that is just silly. Plus it doesn't work in a multi-sub material (which is how I modeled my main facade).

 

I know this must be possible, as a matter of fact it is probably really easy and right in front of me and I just cant see it. Thanks in advance!

 

-Chad

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Oh, by the way. The MR environment node does ray-trace for geometry before sampling the background (like it should in my opinion) i was just led to believe otherwise by the max literature on the node. It still doesn't work in the multi-sub node, but i realized i could just separate the glass into another object. Lots of ways to do it!

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