ch83575 Posted March 25, 2004 Share Posted March 25, 2004 I think i have biten off more than I can chew... I decied to do my current project in Max instead of my native Maya. I have run into many issues, but one is driving me nuts right now. Environment maps! I know you can apply a map to your "envrionment" but I want to apply a sky map to the reflections of my building facade (kinda an opaque mirror glass thing) but not have any environment reflections on a cool glass atrium (using MR glass material). In maya i would apply the sky map the the "reflection color" of any material i felt like and away I would go, but i cant find any equivelent in max. MR supplies an environmnent node, but if it is used no ray traced reflections are calculated, that is just silly. Plus it doesn't work in a multi-sub material (which is how I modeled my main facade). I know this must be possible, as a matter of fact it is probably really easy and right in front of me and I just cant see it. Thanks in advance! -Chad Link to comment Share on other sites More sharing options...
abicalho Posted March 25, 2004 Share Posted March 25, 2004 Using Standard Materials, just choose a Bitmap as a Reflection map. Then specify the environment coords of this bitmap: Cylindrical, Spherical, etc. Alexander Link to comment Share on other sites More sharing options...
Victor Erthal Posted March 25, 2004 Share Posted March 25, 2004 You can also, in some cases adda raytrace reflection and use the sky as environmet for the raytrace. just like you did with mr material. Link to comment Share on other sites More sharing options...
ch83575 Posted March 25, 2004 Author Share Posted March 25, 2004 Thanks! I knew it was right in front of me! I thought the reflection map was a "reflectivity" map (like to set up a fresnel effect). Thanks for the help! Link to comment Share on other sites More sharing options...
ch83575 Posted March 25, 2004 Author Share Posted March 25, 2004 Oh, by the way. The MR environment node does ray-trace for geometry before sampling the background (like it should in my opinion) i was just led to believe otherwise by the max literature on the node. It still doesn't work in the multi-sub node, but i realized i could just separate the glass into another object. Lots of ways to do it! Link to comment Share on other sites More sharing options...
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