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Loft & Wet Bar


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The color balance to the outside is off.

 

I like the new version. The view is an odd choice, though. If the point of the picture is the bar, why not get closer to it? Textures are good--except the strange picture above the sink. Is that a microwave inside glass doors? If you are trying to hide it, it isn't working. If you want to use it, well, its a hastle. Design-wise I like the faucet, the carpet is too light to have light-colored stuff on it--maybe burgandy, navy?

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Interesting image. But what caught my attention was the mood of it. Seems to me like what you see when you wake up and, still sleepy, go to the kitchen...somewhat blurred, you know? Maybe it's the camera angle, or the furniture on the left, I don't know...

I agree with Ernest, you should have your camera closer to the bar and show more details of it, not the couch or center table. IMHO.

[]

Rick

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Very nice image. I bet if you check your glass material for the hanging wine glasses it is reflecting and/or refracting more light than strikes it. A lot of times making the material not physicaly accurate like that makes it look good, but when you have a row of glasses and each one transmits more light than it receives it looks kinda weird.

 

I dont think the perspective is bad, but i dont like the table thing in the extreme foreground on the left. I cant understand what exactly it is.

 

Great lighting!

Chad

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The view is an odd choice, though.

 

The view is a context approach. The customer (cabinets) does not have furniture ect and all I have is pics during Drywall and basic room measurements. As is all too often I left the detialed context open for the viewer to fill in. Overall it's not quality "Illustration". I need to rid myself of the "technical" habits and focus on broad sense & interpretation. Ernest thanks for the rest of your comments, they rang so true while in PS.... Color balance interior vs daylight light temps?

 

But what caught my attention was the mood of it.
Amazing what PS colored Diffuse Glow can do to an image, too bad it did'nt work so well. Although it might help with the color balance :rolleyes: .

 

Thanks Gentleman, your comments speak volumes!!

 

WDA

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I bet if you check your glass material for the hanging wine glasses it is reflecting and/or refracting more light than strikes it.

 

but i dont like the table thing in the extreme foreground on the left. I cant understand what exactly it is.

The glass is using a falloff map. That much glass with the min rendering Samples needed to get good refraction with MR (at this point for me) could take years to render. Suggestions?

 

The table thing, 4th floor, stairs, railing? hehehe It also covers the the Wall A\C unit, left in to show customer proximity of cabinet to HVAC source. It does and does not work well.

 

BTW, I spent 4 hours figuring out where Stray Photons and nasty FG light leaks came from. Would you like to guess why? -Just pokin' fun :D -

 

WDA

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The glass is using a falloff map. That much glass with the min rendering Samples needed to get good refraction with MR (at this point for me) could take years to render. Suggestions?

 

I would probably experiment with a darker reflection color for the rims of the glasses. Maybe even darker than the wall behind? The other option is a reflection map instead of just a color in your falloff. I have found that even like a tilled gradient ramp can look cool. When it is so small in the image you cant make out what it is reflecting, it just looks like it is reflecting something. Shouldn't slow MR down hardly at all.

 

 

BTW, I spent 4 hours figuring out where Stray Photons and nasty FG light leaks came from. Would you like to guess why? -Just pokin' fun :D -

 

As you know, I am the forums biggest proponent of inaccurate modeling. I would guess that your problems could actualy be fixed without finding the actual problem, while increasing rendering speed. I have never had much problem with stray photons, but there are two solutions without finding where they are comming from: first you can try turning size up and accuracy down. This is the fastest method but doesn't always work. The other thing you can try is leaving the photons at recommended size and increasing the photon accuracy dramatically! It seems to me that this "accuracy" has nothing to do with the casting of photons, but the sampling of the photon map (that might not be right, thats just how it seems to me). Really high photon accuracy will smooth out almost any map, and photon mapping is so damned fast in MR it really isn't that big of a speed hit.

 

The final gather could probably be fixed with an increased max and min size. MR defaults to using 10% of the scene extents as your max FG size and 10% of that as the min. In most cases it will look better and actually render faster to make the samples bigger (and therefor less accurate but who cares if it looks good). This holds true unless you have a light or somehting else way far away from the model making the extents not representitive of the geometry. Then I recompute what i think 10% of the extents should be, enter them manualy, and start increasing the # from there.

 

I should really write a tutorial on the joys of inaccurate modeling and scene/lighting optimazation for inaccurate models in MR ;) .

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  • 2 weeks later...

Allright - designwise its much better - renderwise too.

 

I don´t think it makes sense to let the cabinets decline towards the left... No one will be using that corner for anything except if the countertop is drawn towards the corner. Then it would be suitable for objects like the microwave or a smaller tv if you need that in the picture... Maybe you don´t want it to look to much like an ordinary kitchen but for me this obsolete corner is detering...

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Allright - designwise its much better - renderwise too.

 

I don´t think it makes sense to let the cabinets decline towards the left...

Ras,

 

This is the original design concept I had anyway (Mr. client is a bean counter), aimed low (cost effective) & missed.

 

I left out the @#$%^&*() wall mount HVAC unit on the left hand wall. It's been in most of the previous renders but hidden by the railing. The unit has been an aggravation from the begining. Everybody wants contemporary styles, but never in an envorinment really spacially suited for it. Oh well, the client is always right and We Do LIke the Eruopean Structure of the cabinets, very... lets say... $$$ freindly.

 

More to come, meeting with Mrs. Client on friday.

 

Anyone- thoughts on entoruage- glass door cabinet?

 

WDA

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