Psychoscorpic Posted March 30, 2004 Share Posted March 30, 2004 Hi there. Having a strange problem with my current project. The building has extensive use of honeycomb blocks (airblocks). However, on Rendering, instead of filling with shadows, some of the holes are glowing green! (See image) What I've tried: 1) Higher resolutions (up to 2048x1536) 2) Different views (all do it) 3) Regathering (different holes, more yellow, but still there!) What is causing this? Link to comment Share on other sites More sharing options...
Ted Boardman Posted March 30, 2004 Share Posted March 30, 2004 >>on Rendering, instead of filling with shadows, some of the holes are glowing green! It looks like it might be picking up color bleed from the grass on random pixels, Jephrey. Try reducing it. Ted Link to comment Share on other sites More sharing options...
abicalho Posted March 30, 2004 Share Posted March 30, 2004 It seems you have coplanar faces. Take a look at the model to make sure that isn't the case. Alexander Link to comment Share on other sites More sharing options...
Psychoscorpic Posted March 31, 2004 Author Share Posted March 31, 2004 Thanks, Alexander, Ted. . . May well be co-planar faces (the whole lot are Arrayed - may have duffed it), but I tried Ted's suggestion by adding a Radiosity Override and dropping Bleed to 0.7. Seems to have done the trick for the most part (99% blotches killed. I sort of like the few very feint ones left, as they remove the artificial uniformity of colour) Thanks again, guys. Much appreciated. Link to comment Share on other sites More sharing options...
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