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Green Glow in holes


Psychoscorpic
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Hi there.

 

Having a strange problem with my current project.

The building has extensive use of honeycomb blocks (airblocks).

However, on Rendering, instead of filling with shadows, some of the holes are glowing green! (See image)

 

What I've tried:

1) Higher resolutions (up to 2048x1536)

2) Different views (all do it)

3) Regathering (different holes, more yellow, but still there!)

 

What is causing this?

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Thanks, Alexander, Ted. . .

 

May well be co-planar faces (the whole lot are Arrayed - may have duffed it), but I tried Ted's suggestion by adding a Radiosity Override and dropping Bleed to 0.7. Seems to have done the trick for the most part (99% blotches killed. I sort of like the few very feint ones left, as they remove the artificial uniformity of colour)

 

Thanks again, guys.

Much appreciated.

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