tersite Posted March 30, 2004 Share Posted March 30, 2004 Hi all, I'm italian. Just don't be too bad with me, I'm novice! This is the stage 1 of my project. I have to deliver it next june. Rhino, 3ds and vray. There are some modelling errors due to the time I can spend on it at the moment. Gianni Link to comment Share on other sites More sharing options...
IC Posted March 30, 2004 Share Posted March 30, 2004 Welcome Tersite. Nice work. Your modelling looks excellent. Looks like you've got plenty of time to finish it too so it should be great. Link to comment Share on other sites More sharing options...
tersite Posted March 30, 2004 Author Share Posted March 30, 2004 Thanks IC! I'm still working on the architecture composition and trying to understand how vray works. At this point I don't need a photorealistic effect but I would like it could look like a real model. Do you know how could I make scketches from this kind of images? The "find edges" filter in Photoshop? Tersite Link to comment Share on other sites More sharing options...
Jason Matthews Posted March 30, 2004 Share Posted March 30, 2004 Hi Gianni, welcome to CGArchitect. I have just a few things for you to think about when setting up your scenes. First is your camera angle. If you want to portray a model that you have built at a certain scale, then the angles you have set are done well. However, if you want to show a building, with the view at the height of a person, then you need to change perspectives. In the first image, the grass needs to be toned down some. It is too bright. Also, the bleach white background creates too much contrast with the ground, and not enough contrast with the building itself. This of course could be due to the building materials. In the second image, the grass should be scaled down. Also, figure out what you are looking at. What is the information that is trying to be conveyed in the image. In the third and fourth images, same comment as above. You need to crank up the AA to get rid of the jagged edges. If this is for school, then they probrably do not want materials, but I'm sure they want suggestions to what the material qualities are. So work on those. But if you have a grass texture, like in the first 2 images, chances are that you should continue with texturing. I like the lighting and the model. Just fiqure out what you are trying to convey. Good Luck. Link to comment Share on other sites More sharing options...
Alicja Posted March 30, 2004 Share Posted March 30, 2004 well, well, nice architecture it is pure model, -enjoy with lights and materials Alicja Link to comment Share on other sites More sharing options...
mbr Posted March 30, 2004 Share Posted March 30, 2004 If this is your design, it's nice and clean. I like it. And if it is, I like the pure white. It keeps your attention on the design. The interior looks nice, too. But if this is for a client that is trying to sell the 'real image', then you could start to distinguish the ground from the building, maybe with a real subtle concrete texture. Link to comment Share on other sites More sharing options...
giraffe Posted March 31, 2004 Share Posted March 31, 2004 I like the architecture Link to comment Share on other sites More sharing options...
tersite Posted March 31, 2004 Author Share Posted March 31, 2004 Thanks, I'm glad you like the architecture.it's my design. I'm now working on the concrete structure, so the design is almost done. But I'm not sure about the final renderings... should I put materials on it or leave it increasing the quality of the model? I'm a little bit confused... the pure white is nice to keep attention on the architecture but I'm afraid it could look too simple and no detailed. Any suggestion or example? I'm sorry,my english is really awful! Tersite P.s. Thanks saturn for your advisings Link to comment Share on other sites More sharing options...
rivoli Posted March 31, 2004 Share Posted March 31, 2004 hi tersite, i think you should first consider what your visualization is for. if your project is for a competition (a call for idea such as europan for instance), then i wouldn't work on materials or photorealistic images if i were you. usually architects try to find the most appropriate way to describe their idea rather than produce realistic images when they deal with competitions. i would concentrate on the main feature of your architecture or, in other terms, the quality you want to convey, as saturn said. i reckon in this case is the design so i'd keep working on white and lighting. it's up to you anyway, just find out what you really want to say with your images and what your project deserves in order to be efficiently represented. Link to comment Share on other sites More sharing options...
giraffe Posted March 31, 2004 Share Posted March 31, 2004 I agree with Rivoli. IMO it will be great, if you make your presentation in such a technique which adds to your design and idea-but not a photo-realistic materais etc... In other words, it is designing not only the architecture but designing the presentation technique itself too. Link to comment Share on other sites More sharing options...
tersite Posted March 31, 2004 Author Share Posted March 31, 2004 It sounds good (giraffe and rivoli) and It won't be easy. This is for my degree thesis, I mean, sometimes you consider the photo-realist effect the best choice but it's hard to get and sometimes not the right way to represent your project. I need to think about it and any suggestion will be helpful! Two more images from the stage 1. Tersite Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 31, 2004 Share Posted March 31, 2004 Hi, Gianni! Welcome to CGA! I like your design, it's really great. For the rendering, I think you're in the right path. And if you want a sketch look, maybe you could try mixing 2 images with Photoshop. Personally, I would render the same camera twice, first using VRay and then using Ink'n Paint material (some people don't like it, but well set it can do wonders). With the 2 images, you can then proceed a nice composition in PS, giving your rendering a great look. Look for some of Ernest's posts here in the forums, he's our NPR master! [] Rick Link to comment Share on other sites More sharing options...
salf Posted March 31, 2004 Share Posted March 31, 2004 nice images! But i do see something in most of the images, an overlapping "square tiling" on them, i think this is caused by the "bucket" mode of Vray, you should check further into it. Link to comment Share on other sites More sharing options...
tersite Posted March 31, 2004 Author Share Posted March 31, 2004 Thanks Rick Eloy, I'll try your technique as soon as possible. I tried the demo version of Penguin with Rhino but It's really slow. Yes Salf, I use the bucket mode and it leaves that annoying square tiling, you're right. But I was looking for the fastest way to render at stage 1 of the design. I'll do my best for the presentation of the thesis! I've quite a lot of time before that so I'm sorry I can't update my images immediately, but all your advices are really precious to me. Thanks a lot! Tersite Link to comment Share on other sites More sharing options...
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