angelo Posted April 1, 2004 Share Posted April 1, 2004 Hello all, I posted this over on the Vizions newsgroup, but thought more of you might frequent cgarchitect... ----- Here's my attempt at a performance/recording studio. The space is small and trapezoidal in plan, so the perspective is pretty strange. What are your thoughts on lighting and materials? How can I get the reflections a little more realistic on the glazing (it's raytraced glass)? Any recommendations on the lighting? I'm using spots with a few omni's for fill. Dark fabric with spot lights isn't the best environment to show details of a space! Thanks, Angelo Radiosity: 90% Refine Iterations: 5 Filtering: 2 Meshing Size: 1'-0" Link to comment Share on other sites More sharing options...
salf Posted April 2, 2004 Share Posted April 2, 2004 Looks good, but... For a studio, i dont think it should have those glass doors to the left, that doesnt helps the acoustics, also, you mentioned its trapezoidal, which it could be, depending of where the sound source will be located at, and the type of instrument/sound source is it going to work with, for a piano, no idea is a trapezoidal shape will work good for sound waves reflections, i guess it could, i dont know if the designer already considered that. It might also be pushing a little towards the "graphical" aspect, but you can try those triangled shapping foamy walls. Since the ceiling isnt flat, there are spaces where the ceiling meets the wall, that arent covered with the wall material, so you see the same ceiling material, it shouldnt. Try to make a darker color for the ceiling, it kinda look like concrete right now, but the ceiling should also have some material covering it. Im not expert, but i did take an Acoustics Designing course during my architectural studies, so what im telling you is not the bible, but standard info just by seeing your model. Again, i have no idea if this things were already considered in the design process. Link to comment Share on other sites More sharing options...
angelo Posted April 2, 2004 Author Share Posted April 2, 2004 Salf, Very good design comments. Unfortunately, the "design" is done, and it's being built. It’s a conversion of an existing space, so I hope they were are attempting to maximize the acoustical potential... Believe it or not, I was asked to accentuate the triangular sections exposed along the ceiling (to show that there is variation in the ceiling plane). Also, the ceiling IS concrete (with acoustical panels in-between), so it will be painted white. Thanks for you feedback. Angelo Link to comment Share on other sites More sharing options...
Jason Matthews Posted April 2, 2004 Share Posted April 2, 2004 Hi Angelo, I agree with Salf on he ceiling/wall issue. In response to the reflections, say on the floor, try changing the floor into a raytraced material. You will have to turn down the reflectiveness of the material though. The glass on the other hand might be strange. Like soundwaves, lightwaves work the same. The angle in equals angle out. If your line of sight hits the glass surface at a 15 deg. angle, it will exit at a 15 deg. angle. What I am syaing is that you might need to change the camera view so that you are looking a little more directly at the glass. Your spotligts are also washing out the glass, creating an inverse blackhole effect. Try angling the lights away from the glass. Your ceiling is looking a little flat in the rendering. Try bumping up the mesh on the ceiling a little finer. I hope this helps. Link to comment Share on other sites More sharing options...
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