rozsadan Posted April 5, 2004 Share Posted April 5, 2004 Hi! I am lost. I spent days trying to figure out what is wrong with my glass on this bulinding, but I cannot. I have already tried the Architectureal Glass plugin, but did not work for me. Could anyone send me a material in Vray that looks better. Or give advice on which settings will improve the quality of my rendering? Thanks a lot for the help. Cheers, Dan Link to comment Share on other sites More sharing options...
Craig Ramsay Posted April 5, 2004 Share Posted April 5, 2004 Can you post a screen shot of your current settings for the glass material? I can tell you where you are going wrong from there Link to comment Share on other sites More sharing options...
rozsadan Posted April 5, 2004 Author Share Posted April 5, 2004 Here are the settings. In the Reflect map, under vraymap I included a sky bitmap as environment. Link to comment Share on other sites More sharing options...
Da_RoCk Posted April 5, 2004 Share Posted April 5, 2004 hi there... well this is i usually do. use vray material for this one. r u decided with the color of the glass? if so, then add the reflection by changing it to middle gray to a value of 150. also adjust the glosssiness to .8-.9 or in any way that your comfortable. if u want it transparent just adjust the refraction a little bit to middle gray to fully transparent (white). also adjust the subdv in to a lower value to improve render time. its also advisable to map a reflection and just have it under 20. I hope this helps. Link to comment Share on other sites More sharing options...
Zortea Posted April 5, 2004 Share Posted April 5, 2004 Have you tried the ray traced material that cames with max/viz? it´s a very good starting material and you can customise it to fit your needs... ´course that the rendering time will increse a lot but it worths Link to comment Share on other sites More sharing options...
Da_RoCk Posted April 5, 2004 Share Posted April 5, 2004 hi again. after seeing ur settings... here are my comments. u dont need to check fresnel reflection. u dont need to use the vraymap for the reflection. jsut adjust the the reflect color can be middle gray. maxdepth can be adjusted to 5. IOR retain it to 1.44-1.60. if have environment map, then make it a cylindrical or a spherical map. i guess that will do. Link to comment Share on other sites More sharing options...
Da_RoCk Posted April 5, 2004 Share Posted April 5, 2004 Have you tried the ray traced material that cames with max/viz? it´s a very good starting material and you can customise it to fit your needs... ´course that the rendering time will increse a lot but it worths hi zortea, i suggest that u dont use raytrace material esp u use vray as ur renderer. it will just create more trouble with different kind of splotches. Link to comment Share on other sites More sharing options...
Craig Ramsay Posted April 5, 2004 Share Posted April 5, 2004 Yeah dont use raytrace for reflections in Vray. Try this: Uncheck frensel reflections, change glossiness to 1 for reflect and refract, get rid of the map in the reflection slot and change the reflect colour to a light gray just like in the refrack colour slot. This should work a lot better. Craig Link to comment Share on other sites More sharing options...
rozsadan Posted April 6, 2004 Author Share Posted April 6, 2004 Thanks guys a lot. It's much better now. I will play with the values to have the best results. Link to comment Share on other sites More sharing options...
Zortea Posted April 6, 2004 Share Posted April 6, 2004 hi zortea, i suggest that u dont use raytrace material esp u use vray as ur renderer. it will just create more trouble with different kind of splotches. Well... in this case, I wasn´t using vray or any other third part renderer, it was just the old and plain default sacaline render... in this case raytraced glass really works, watch this volumetric study I´ve done yesterday Link to comment Share on other sites More sharing options...
giraffe Posted April 7, 2004 Share Posted April 7, 2004 I want to ask you about these paramaters: glossiness value is for blurry reflections & when it is one there are no blurry reflections-right? what is the max depth value for? and subdivisions? is this a setting to improve how reflections are seen in the render? Link to comment Share on other sites More sharing options...
felixng06 Posted August 9, 2007 Share Posted August 9, 2007 I want to ask you about these paramaters: glossiness value is for blurry reflections & when it is one there are no blurry reflections-right? what is the max depth value for? and subdivisions? is this a setting to improve how reflections are seen in the render? You're right about glossiness. Subdivision controls the accuracy/smoothness of that blur. The higher the subdiv is set, the smoother the blurry reflection is but sure that time will increase. Max depth indicates the number of times the light bounces. Take the example of you standing in front of two opposite mirrors in real life, your reflections are almost infinite. That's because in real life, light bounces til the energy of the ray dies out. With max depth, vray allows you to control the number of time that light bounces. Hope you can grasp the main idea. Link to comment Share on other sites More sharing options...
JamesTaylor Posted August 9, 2007 Share Posted August 9, 2007 hi zortea, i suggest that u dont use raytrace material esp u use vray as ur renderer. it will just create more trouble with different kind of splotches. Well... in this case, I wasn´t using vray or any other third part renderer, it was just the old and plain default sacaline render... in this case raytraced glass really works, watch this volumetric study I´ve done yesterday but this thread is titled "Architectural Glass in Vray"!! Link to comment Share on other sites More sharing options...
MOEMEN Posted June 23, 2012 Share Posted June 23, 2012 in progress Link to comment Share on other sites More sharing options...
andrefornari Posted August 6, 2012 Share Posted August 6, 2012 oi Link to comment Share on other sites More sharing options...
hoanan Posted August 29, 2012 Share Posted August 29, 2012 thank alot ) Link to comment Share on other sites More sharing options...
tonysh0663@gmail.com Posted August 12, 2013 Share Posted August 12, 2013 I want to be the active member of Cgarchitect! Link to comment Share on other sites More sharing options...
janezmartincic Posted September 30, 2013 Share Posted September 30, 2013 Link to comment Share on other sites More sharing options...
fernandosanchez1 Posted October 7, 2013 Share Posted October 7, 2013 hola a todos, gracias por el aporte, muy bueno....saludos Link to comment Share on other sites More sharing options...
gulshan_kumar011989 Posted December 8, 2013 Share Posted December 8, 2013 hello Link to comment Share on other sites More sharing options...
emilschmidt Posted January 23, 2014 Share Posted January 23, 2014 Great help, thanks Link to comment Share on other sites More sharing options...
gfjghfdsfhgjgkgh Posted August 22, 2014 Share Posted August 22, 2014 nice Link to comment Share on other sites More sharing options...
thomasl Posted November 10, 2014 Share Posted November 10, 2014 Thanks! Link to comment Share on other sites More sharing options...
deC9r Posted November 30, 2014 Share Posted November 30, 2014 awesome, ty Link to comment Share on other sites More sharing options...
veikovahtrik Posted December 1, 2014 Share Posted December 1, 2014 Nice, thanks! Link to comment Share on other sites More sharing options...
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