settec+ Posted April 8, 2004 Share Posted April 8, 2004 Hello everybody, I tried to find the solution to this problem in max' manual and online help, but I don't really know what to search for I hope I can explain here. The point is I don't understand the way max manages the perspective view zoom: if I create a plane of , let's say, 2000x2000 cm, I can interactively zoom the 4 viewport the same way, and with the same "degree" of zoom. If I create a plane of, let's say, 18000x9000 cm, I can zoom pretty well the three orthographic views (front, side, top), but I have to repeat a countless number of time the command to zoom the perspective view. The same goes if I rescale a model by an high number of times. I guess it has something to do with the FOV, but changing that takes to a general distortion of the whole view... I hope I'd been pretty clear, and I hope somebody can help me with this problem. Thank you in advance settec+ Link to comment Share on other sites More sharing options...
P.R.S. Sivakumar . Posted April 8, 2004 Share Posted April 8, 2004 I think your problem is about understanding FOV. Suggest you read some books on photography - you'll know about FOV. PRSS Link to comment Share on other sites More sharing options...
William Alexander Posted April 8, 2004 Share Posted April 8, 2004 settec+, If you are referring to the increased number of times (zoom clicks or mouse wheel turns) it take to zoom in close... I change the FOV to zoom in when this happens. This allows for a more normal scroll / click zoom. If you do not want to lose the initial view, create a camera from the view. WDA Link to comment Share on other sites More sharing options...
settec+ Posted April 13, 2004 Author Share Posted April 13, 2004 Thank you both for your replies. @ P.R.S. Sivakumar : I think I have pretty clear in mind the meaning of "FOV" , I guess I couldn't explain very well what I was aiming at ... @ wda : this is what I'm actually doing, but I was hoping there was an automated way to reset the "zoom proportions" ... settec+ Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 13, 2004 Share Posted April 13, 2004 Hum, let me see if I can help here... Changing the FOV as if you were zooming is not the correct way. This will cause the perspective to be distorted, and you'll probably lose control over it. And there's nothing wrong, it's simply the way it works. For detailing or a very near zoom, you might try an USER view, i.e., isometric perspective. You'll be able to zoom as much as you want, without losing control. And, if you want, you can always save a viewport state (check the View pull down menu) and restore it whenever you want. [] Rick Link to comment Share on other sites More sharing options...
settec+ Posted April 13, 2004 Author Share Posted April 13, 2004 Hum, let me see if I can help here... Changing the FOV as if you were zooming is not the correct way. Yes, in fact, as I stated in my first message, I'm aware it causes a distortion of the image. And it is the correct behavour, so no problem about it. The isometric view trick is the one I'm using right now. I guess there is nothing to do about this "problem", and I'll have lo live with, just as everybody else here Thank you Rick for your help. settec+ Link to comment Share on other sites More sharing options...
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