digi_archi Posted April 16, 2004 Share Posted April 16, 2004 Hello friends. I need some help. I was doing some test render and found out that wall behind of glass looks weird. It supposed to be a straight wall. Does look bended becasue of material or modeling? Please Help. Material for glass: Raytrace Material. Phong. Fall off map for diffuse, Reflect and Transparency Maps. Link to comment Share on other sites More sharing options...
salf Posted April 16, 2004 Share Posted April 16, 2004 mmmm...could be caused by the glass refraction, but it looks more like modelling. Link to comment Share on other sites More sharing options...
JHalton Posted April 16, 2004 Share Posted April 16, 2004 Could it be your plane? Link to comment Share on other sites More sharing options...
digi_archi Posted April 18, 2004 Author Share Posted April 18, 2004 what do you mean by plane? I put materials without refration and problem was gone. Dose anyone know why this problem happens? I modeled window with spline and extrude it. Link to comment Share on other sites More sharing options...
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