mallku Posted April 16, 2004 Share Posted April 16, 2004 hi this is my first WIP in this foro.... I was making some tests of radiosity and i make this galery... so i´ll improve it, and try diferents furnitures and scultures... This project is just for fun and practice i´ll be glad if someone give a critic or an advice tanks i have used 3ds max 5 Link to comment Share on other sites More sharing options...
Alicja Posted April 16, 2004 Share Posted April 16, 2004 use the bump in the stones and smaller lamps,nice light Link to comment Share on other sites More sharing options...
darko Posted April 16, 2004 Share Posted April 16, 2004 Hi, Maybe your source light is too strong on the upper left... and not enought "diffuse". try to adjust the GI and the distance between your sources and the end of the rays... About the object on the right, it seems to be like in the air (and don't have any shadows). Did you boost your radiosity multiplicat? Link to comment Share on other sites More sharing options...
mallku Posted April 19, 2004 Author Share Posted April 19, 2004 Ok. There is an update Alicja. Thanks for your advises, the stones have bump now and the spot lights are smaller now. The space looks bigger Hi Darko yeah I reduce the multiplier of my GI, I think is better now, but the object in the upper left still making a weak shadow. I don’t know why the polygon was modelled with the vertex welded in order to make a good shadow. I`ll use light paint to emphasise the shadows, if can’t find the reason of the behaviour of my shadows… Thanks everyone. Link to comment Share on other sites More sharing options...
salf Posted April 20, 2004 Share Posted April 20, 2004 The stones still looks flat, tweak around the BUMP level, try also negative numbers, ( is your BUMP map in grayscale? ) if that doesnt works, try with DISPLACE Link to comment Share on other sites More sharing options...
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