brehaut Posted April 25, 2004 Share Posted April 25, 2004 I am trying to figure out how to apply uvmapping to roof for the correct placement of roof tiles on a house I think it can be done as i have put primative pyrimid in my scene and the mapping is good but i cant seem to get same resault with dxf modle any ideas as to how to achive this Ihave attached a image to give clear explanation Link to comment Share on other sites More sharing options...
brehaut Posted April 25, 2004 Author Share Posted April 25, 2004 Never posted a image before i will try again as a linkhttp://users.ncable.net.au/~brehaut/my_web_page_000001.htm Link to comment Share on other sites More sharing options...
Frosty Posted April 25, 2004 Share Posted April 25, 2004 I think what you are refering to is polygon selection. Individual or groups of polygons can be selected and mapped independently through polygon selections. I'm not sure of the page in the manual, but there is quite a simple description. Select the polygon(s), Selection Menu>>Set Selection and then restrict the material to the selection. My preference in this situation would be to create 4 selections (possibly North, South, East, West) and map each selection with a flat mapping of the chosen material. Hope that helps. Link to comment Share on other sites More sharing options...
brehaut Posted April 25, 2004 Author Share Posted April 25, 2004 Well i think that there must be easyer way with uv mapping but i might be wrong , the way i am thinking is that there must be someway of applying uvmapping and it will work winth one material tag and selection but either i am wrong or i just cant figure out how to do it , as i have tried reading manual and try what it suggests but had no luck Link to comment Share on other sites More sharing options...
Ace_Face Posted April 26, 2004 Share Posted April 26, 2004 If you are using nurbs you will have to select a mapping method. If you have polygons for the different roof planes, then you have to select the polys, select the mapping method, then with the texture selected, choose Texture > Generate UVW Coordinates (from the object browser menu). Use the texture tool to view your mapping. Link to comment Share on other sites More sharing options...
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