Jet Posted April 27, 2004 Share Posted April 27, 2004 This is an interior that has only one opening on the first level, a door with a single side lite. The light leak is only in the back, i tried putting two foot walls behind the rear wall with vertices snapped. and it is still there, and it runs all the way across, any help is appreciated. This topic seems to go on and on, maybe there is no sure fire way around it, That same model I can light with light fixtures, and the model holds up. What gives? Is it my sun settings are too high? is it the fact that i put the compass on the floor in the middle of the room and then pull back? Image with just sun Brightness turned up still with sun, just trying values This one i can deal with because its not a leak, just a bright spot. but further down its is leakinnngggggg These are with light fixtures Sorry to bug so much about this, but it is wearing me thin trying to figure it out, almost said screw it and back to the ol fakeosity stuff, but this software cost too much to not exhaust alllll resourcesssss! Thanks in advance yall Jet Link to comment Share on other sites More sharing options...
salf Posted April 27, 2004 Share Posted April 27, 2004 You gotta tell what software are you using, so people can help you about the light leak problem. On another things: 1-Change the painting, is the same one everywhere. 2- Low the saturation, the wood is too saturated. 3- In the last image; i think your stairs railings are outta scale. Link to comment Share on other sites More sharing options...
Ismael Posted April 28, 2004 Share Posted April 28, 2004 check: About using shadow maps size and bias. http://www.cgarchitect.com/vb/showthread.php?t=5154&highlight=solidify There is also a plugin called Solidify for that case a room is made with a box primitive. Fran discussed using the Shell modifier in Max 6 but can't find the post. Maybe those shoes will fit you, Ismael Link to comment Share on other sites More sharing options...
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