mauarduz Posted April 27, 2004 Share Posted April 27, 2004 If comeone could guide me with what kind of maps are places in the glossiness slot in reflections parameters depending on the material we want to obtain, say, plastic, metal, etc etc. up to now i just used the glossi % lets say, below 1.0, .85; .95, etc, but rendering times get 2 high and i have an average machine to work with. so maybe with a map on the glossi slot i can lower rendering times ? thank you for your attention. Link to comment Share on other sites More sharing options...
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