ctk111 Posted April 28, 2004 Share Posted April 28, 2004 I'm practically through with this rendering, but I'd like some feedback before I call it done. I'm an architectural historian and this rendering is of the dining room at Thomas Jefferson's Poplar Forest which is currently undergoing a restoration. All comments are appreciated. Thanks Link to comment Share on other sites More sharing options...
ctk111 Posted April 29, 2004 Author Share Posted April 29, 2004 Someone has got to have something to say. I'm still learning so any advice, critques or comments would be helpful. Thanks. Link to comment Share on other sites More sharing options...
STRAT Posted April 29, 2004 Share Posted April 29, 2004 well how about the objects behind the glass? Link to comment Share on other sites More sharing options...
IC Posted April 29, 2004 Share Posted April 29, 2004 I think the lighting's pretty good but the modelling all looks like it needs bevelled or chamfered (especially the cornice details-they're too perfect)and your Antialiasing needs to be turned on or up. Link to comment Share on other sites More sharing options...
ctk111 Posted April 29, 2004 Author Share Posted April 29, 2004 Hello Strat, Thanks for your post, but I'm not exactly sure what you're asking. The question is kind of vague. If you're asking what is behind the glass in the 1st pic it is the outer wall of an alcove bed. This is a Jefferson design element which can also be found in his bedroom at Monticello. If you were commenting about something else please let me know. Link to comment Share on other sites More sharing options...
ctk111 Posted April 29, 2004 Author Share Posted April 29, 2004 Thanks Ian! This is the kind of information I was asking for. Link to comment Share on other sites More sharing options...
rivoli Posted April 29, 2004 Share Posted April 29, 2004 as ic said, your first image is quite aliased. it looks you're also having some light leaking problem. the second one, again as ic said, is a bit too "extruded", if you know what i mean. if i were you i'd try to model a bit more those decorative elements, just to get rid of that spline extrusion look. Link to comment Share on other sites More sharing options...
Joel Gray Posted May 5, 2004 Share Posted May 5, 2004 Is the floor pattern at the right scale? Just curious. I would consider using a 2 point perspective modifier on the camera. It will make the walls seem less like they are falling on top of you. Nice work. -JG Link to comment Share on other sites More sharing options...
STRAT Posted May 5, 2004 Share Posted May 5, 2004 you were asking for crits so i asked what about the objects behind the glass? ie, how about some AA as they're jaggy Link to comment Share on other sites More sharing options...
mwhite Posted May 5, 2004 Share Posted May 5, 2004 Looks like a very nice start. I would also recommend a 2 point perspective to eliminate the falling walls look. Also, there is some color bleed or blue reflection from the top of the fire place. Not sure why that is but it looks a bit off. The baseboard color does not wrap around the same way on both doorways. The fireplace looks like it needs a flue inside. The walls look like they are floating a bit which leads to what appears to be a light leak but may just be a reflection where the sun is bouncing off the floor. Working on the shadows would help that if possible. Also, as mentioned above the cornice details look a bit thick and need some 'tapering' or additional work. However, with all that said I really like the space, colors, and trim work. Please post when you've got the model updated again. Mike White Link to comment Share on other sites More sharing options...
Fran Posted May 5, 2004 Share Posted May 5, 2004 Hi Chad, Instead of a camera modifier, you could simply use a target camera with camera and target at the same height, then pan to finesse the view. I usually start in Perspective mode to get approximately what I want and then use Create Camera From View and adjust the heights from there. For the details in the frieze, you might get good results if you can find a high-res elevation of those features and use a displacement modifier/map. The disp mod settings would have to be really fine though. As for the rest of the cornice and trim, fileting the edges about .125" will improve things. As for the floor, I haven't been to Poplar Forest, but I don't doubt that Jefferson would have done a herringbone in wide-plank floor boards. Link to comment Share on other sites More sharing options...
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