mike68 Posted May 4, 2004 Share Posted May 4, 2004 Hi everyone. I was wondering If I can render a wider image in max. I know i can increase the final output verticaly by changing the height output, but how can i increase the width of my image without having to rotate my camera 90 degrees? I hope I was clear enough Link to comment Share on other sites More sharing options...
rivoli Posted May 4, 2004 Share Posted May 4, 2004 what do you exactely mean? you can change your output size as you like, both proportionally (say 640x480-1024x768-1280x1024) and customized (say 1000x100, 2000x100 and so on). you also have other output parameters: 35 mm, 70 mm, vistavision... Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 4, 2004 Share Posted May 4, 2004 to simulate a wide angle camera change the size of your lense to a lower mm, and decrease the pixel height of your rendering. do both, not just one. it willkeep you image from being distorted, or chopped off. i quickly rendered the attached image with a 9mm lens, at a resolution of 720x200 Link to comment Share on other sites More sharing options...
mike68 Posted May 5, 2004 Author Share Posted May 5, 2004 Thanks crazy guy for your tip. I am trying to render a bird's eye view for a wide town houses complex , but by turning the camera downwards, I am getting a huge distortion . Any more useful tips for getting the vertical walls to remain verical in this panoramic downlooking view? by the way , did you have to crop the image you posted ? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 5, 2004 Share Posted May 5, 2004 the image i posted is exactly how it rendered out of 3dmax, no cropping or post processing. not sure on what you can do about your problem though. maybe you can render at a higher res, then correct the problem in photoshop? Link to comment Share on other sites More sharing options...
stylez Posted May 5, 2004 Share Posted May 5, 2004 hi there, if you're using max 6 i believe you can apply a camera correction modifier.. maybe you can do it earlier version, im not sure, but that should fix your vertical problem Link to comment Share on other sites More sharing options...
gnuhong Posted September 3, 2004 Share Posted September 3, 2004 to simulate a wide angle camera change the size of your lense to a lower mm, and decrease the pixel height of your rendering. do both, not just one. it willkeep you image from being distorted, or chopped off. i quickly rendered the attached image with a 9mm lens, at a resolution of 720x200 Err ... how much lower do I have to decreace the pixel height? If let's say I set the camera to 22mm lense, how much pixel height do I have to set? Any formula for this? Link to comment Share on other sites More sharing options...
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